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==Services== * A service to list the services. * A login service. * A key/value look up service (needs some kind of security to ensure you can lookup that key). * A name/value lookup service. ** Security again. ** Different people might get different results... Ie... list_of_projects_I_can_edit. ** Maybe list_of_projects_that_<USERID>_can_edit and use security to limit it to <USERID> (or admins). Could also work with GROUPS. Although If I'm in a group the first one would need to return the results of the 2nd for all the groups I'm in too. ** Should this return the actual data? Or should it return a hash *** Any response should probably also send the data (Pipe lining). *** Or automatically forward the request onto the key/value service and have it sent as a separate response? *** What about dynamic/lazy evaluation? Don't want to keep all possible values around. Don't want to dump temporary crap in the hash store. *** Give the client a 'ticket', if the response isn't returned in time, handle that. The ticket can be used with dynamic data returned. * A service to get a list of projects. * Runtime, inmemory stuff. For example, "Move <OBJECT_ID> to position <POSITION>". "<AVATAR_ID> is at <POSITION>.". Once again needs security. Other users shouldn't be able to view/modify things they don't have access too such as other users locations. Projects they don't have permissions to view/edit, etc... * Pub/sub? How can I know when the project I'm working on is modified by another user. What about getting information about only the things I am near? Just have a name that points to a root hash with the project properties that gets updated continuously? Automatically pipeline the update to other users. Dynamic vs stored data? * Lock/unlock service. For editing. * Maybe it's just a REQUEST/RESPONSE service. And some of those requests are for KEYS/VALUES. Others are for LOGIN(USERNAME, PASSWORD), etc... Dispatch to the appropriate internal service. Maybe it's really just a request service since the responses will be other services. * What about p2p?
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