Editing
Genetic Programming
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Ideas= Make the genetic program evolve genetic algorithms. Break it up into functions. Evolve selection, crossover, mutation functions for example. Maybe evolve control code separate from 'code code'. Maybe if/white condition test statements as separate too. Would help deal with things like infinite loops, etc... Could also help deal with evolving the program itself. Maybe allow higher levels of the program to evolve. That wouldn't involve fairly different requirements. Changing of weights. Selection of evolutionary algorithms, etc... Probably not low level ASM. But it might be possible for it to evolve functions in ASM... Give some kind of weights to the chance of something evolving. How do I avoid infinite loops? Some hard limit? Does uninitialised memory need to be avoided? Or could that be useful. How do I avoid illegal jumps? Is is possible to evolve the algorithm of the program evolving the algorithms. Ie pick the current best? Or would that evolve itself into a corner? Can it evolve new functions/subroutines? Should they be shared in some kind of pool? Is that some kind of 'crossover'? Unused functions get pruned? Could the functions themselves be genetically evolved. Could the fitness functions for the made up functions be evolved? Can I give 'hints' or 'bits of code' to the algorithms. Is is possible to target low level raw ASM while also giving some higher level subroutines. For example 'loop over all items in a list'. Should these be given the same priority as a single raw ASM instruction? What about about weighing instructions to increase/decrease their chance of success. Maybe evolving the weights. Is their some way to 'scale up' the program. So evolve new algorithms on small simple programs that run quickly then move them onto bigger more complex ones that take minues/hours/days? Should individual instructions be moved? What about individual variables? Select blocks of code? How big? A fitness function for evaluating fitness functions. ==Language== * Might need a specialised language to declare each of the bits of the program in a TDD style way, except the test would be a fitness function. * Maybe just define the fitness in a regular language in a TDD unit test style framework but execute it against the bytecode/asm/whatever... ==Fitness== * + Speed to evolve working solution. * + Best solutions. * + Efficiency. ** - CPU Time ** - Number of instructions (does this matter if we use CPU time?, What about no-ops, etc...) * - Bad instructions ==Random numbers.== Share the same random number for all programs in the same run to prevent randomness messing with the evolutionary randomness? Need to be reproducible. Make a random number generator generator. How do I do this in ASM?
Summary:
Please note that all contributions to Hegemon Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Hegemon Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information