Factorio: Difference between revisions
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Walls Block Spitters: So your defences can be better protected if you abandon them for a while. |
Walls Block Spitters: So your defences can be better protected if you abandon them for a while. |
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Bullet Trails: So you can see where turrets are shooting. |
Bullet Trails: So you can see where turrets are shooting. |
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"SE3 and K2 will work together without any other mods |
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Some parts might not be balanced, but they work together for the major part" |
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"There are currently some extremely major problems with the tech tree progression that have a permanent affect on people's saves if they try to play with SE and K2 right now. If you are going to be testing these 2 mods together then expect to have to repeatedly start again." |
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==Technical== |
==Technical== |
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Revision as of 15:54, 2 September 2020
Mods
https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators
Minor
https://mods.factorio.com/mod/Concretexture
https://mods.factorio.com/mod/even-distribution
https://mods.factorio.com/mod/Nanobots
https://mods.factorio.com/mod/clock
https://mods.factorio.com/mod/Todo-List
https://mods.factorio.com/mod/pump
Long/far reach
- Flow Control (see bob's mod's version too)
- Fluid Must Flow
Bobs/Angels
Kastorio 2
- Tank Graphics?
mods_suggestions_for_playing_with_krastorio_2_and space exploration
Sea Block
- Sea Block Pack
Space Exploration
"Warning: Version 0.3.+ is still in an experimental/testing phase. It currently not compatible with most other overhaul mods. If you are using mods like bobs/angels don't update yet."
Strongly recommended:
AAI Signal Transmission: So you can send signals between planets / orbits.
Other useful mods:
Grappling Gun: To catch yourself if you fall off your space station. Walls Block Spitters: So your defences can be better protected if you abandon them for a while. Bullet Trails: So you can see where turrets are shooting.
"SE3 and K2 will work together without any other mods Some parts might not be balanced, but they work together for the major part"
"There are currently some extremely major problems with the tech tree progression that have a permanent affect on people's saves if they try to play with SE and K2 right now. If you are going to be testing these 2 mods together then expect to have to repeatedly start again."
Technical
FNEI
HELMOD
fCPU
https://mods.factorio.com/mod/PickerDollies
Trains
- LTN Combinator (use instead: LTN Combinator for 0.18)
https://mods.factorio.com/mod/Automatic_Train_Painter
https://mods.factorio.com/mod/FluidWagonColorMask
https://mods.factorio.com/mod/automatic-station-painter
https://mods.factorio.com/tag/trains/3?version=1.0
https://mods.factorio.com/mod/BlueprintLab_design <- Probably worse than blueprint editor
Compact (X-or) Lookup Table, Factorio Combinator Tutorial (in a minute)
https://christoph-frick.github.io/factorio-blueprint-tools/
https://mods.factorio.com/mod/MultipleUnitTrainControl
Blueprints
I don't know