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* [https://wiki.factorio.com/Console Console]

=Mods=
=Mods=
https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators
https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators


* [https://www.reddit.com/r/factorio/comments/hzuirl/what_are_some_good_mods_for_factorio/fzlckxc/ "If you want total overhaul, I have used these and can recommend them:
==Minor==
Industrial revolution: extends the early game (electricity is a major breakthrough, you will use burner assemblers a lot) and adds a lot of intermediate parts.
https://mods.factorio.com/mod/Concretexture
Krastorio 2: extends the late game and changes a bunch of recipies without adding too many new resources. Launching a rocket is about 2/3rds through the tech tree.
Angel/Bobs: the big one, adds a huge amount of stuff, new ores, refining and smelting overhaul, more complex recipies and more. I advise to play with one of the above mods before diving into the deep end with this one."]

* [https://www.reddit.com/r/factorio/comments/hzuirl/what_are_some_good_mods_for_factorio/ What are some good mods for factorio?]

==Minor/Helpers==
* [https://mods.factorio.com/mod/crafting_combinator Crafting Combinator]
* [https://mods.factorio.com/mod/phimes_mine_planner phimes Mine Planner]
* [https://mods.factorio.com/mod/WellPlanner Well Planner]
* [https://mods.factorio.com/mod/tile-upgrade-planner Tile Upgrade Planner]
* Afraid of the Dark
* [https://mods.factorio.com/mod/QuickItemSearch Quick Item Search]
* [https://mods.factorio.com/mod/manual-inventory-sort Manual Inventory Sorting]
* [https://mods.factorio.com/mod/GhostPlacerExpress GhostPlacerExpress]
* [https://mods.factorio.com/mod/MouseoverDeconstruct MouseoverDeconstruct]

* [https://mods.factorio.com/mod/Better-TrainHorn Better Train Horn]
* [https://mods.factorio.com/mod/i-like-trains I like trains] - Plays anoying song
* [https://mods.factorio.com/mod/WideChests WideChests]

* [https://mods.factorio.com/mod/Todo-List Todo-List]

* [https://mods.factorio.com/mod/Concretexture Concretexture]
* [https://mods.factorio.com/mod/Dectorio Dectorio]


https://mods.factorio.com/mod/even-distribution
* [https://mods.factorio.com/mod/even-distribution Even Distribution]
* [https://mods.factorio.com/mod/Squeak%20Through Squeak Through]
* Rich Text Helper


https://mods.factorio.com/mod/Nanobots
https://mods.factorio.com/mod/Nanobots
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https://mods.factorio.com/mod/Todo-List
https://mods.factorio.com/mod/Todo-List


https://mods.factorio.com/mod/pump
* [https://mods.factorio.com/mod/pump P.U.M.P.]


* [https://mods.factorio.com/mod/OutpostPlanner Outpost Planner]
Long/far reach


Long/far reach
[https://mods.factorio.com/mod/alien-biomes Alien Biomes]
* [https://mods.factorio.com/mod/vtk-armor-reach Armor Reach]


[https://mods.factorio.com/mod/Blueprintable-Plantable-Trees Plantable & Printable Trees]
[https://mods.factorio.com/mod/Blueprintable-Plantable-Trees Plantable & Printable Trees]
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* [https://mods.factorio.com/mod/Flow%20Control Flow Control] (see bob's mod's version too)
* [https://mods.factorio.com/mod/Flow%20Control Flow Control] (see bob's mod's version too)
* [https://mods.factorio.com/mod/FluidMustFlow Fluid Must Flow]
* [https://mods.factorio.com/mod/FluidMustFlow Fluid Must Flow]
* [https://mods.factorio.com/mod/auto-infinite-research Auto Infinite Research]
* [https://mods.factorio.com/mods/Zaflis/VehicleSnap VehicleSnap]

==Bigger==
* [https://mods.factorio.com/mod/rso-mod Resource Spawner Overhaul]
* [https://mods.factorio.com/mod/alien-biomes Alien Biomes]
* [https://mods.factorio.com/mod/Geothermal Geothermal]


==Bobs/Angels==
==Bobs/Angels==
Line 35: Line 71:


==Kastorio 2==
==Kastorio 2==
* [https://mods.factorio.com/mod/Krastorio2 Krastorio 2]
* Tank Graphics?
* Tank Graphics?
[https://www.reddit.com/r/factorio/comments/ifdje8/mods_suggestions_for_playing_with_krastorio_2_and/ mods_suggestions_for_playing_with_krastorio_2_and space exploration]
[https://www.reddit.com/r/factorio/comments/ifdje8/mods_suggestions_for_playing_with_krastorio_2_and/ mods_suggestions_for_playing_with_krastorio_2_and space exploration]

* "I just finished krastorio 2 and it was a lot of fun. Lots of options available to customize your play through. I’m guessing it was a labor of love for the mod creators as there is just so much to it."

* [https://www.reddit.com/r/factorio/comments/iflv1e/what_mods_to_use_for_a_krastorio_2_extended_game/ What mods to use for a Krastorio 2 Extended game ?]

* [https://mods.factorio.com/mod/SE-K2-Core-Fragment-Fix SE-K2-Core-Fragment-Fix]


==Sea Block==
==Sea Block==
* Sea Block Pack
* Sea Block Pack
* "well i would suggest space block, as its exactly what you described, but its been broken since 1.0 came out. if you download the 4.10 zip for sea block it works fine, was playing it earlier today myself."
* [https://forums.factorio.com/viewtopic.php?t=43759 [1.0] Sea Block Pack 0.4.10]


==Space Exploration==
==Space Exploration==
Line 46: Line 91:


"Warning: Version 0.3.+ is still in an experimental/testing phase. It currently not compatible with most other overhaul mods. If you are using mods like bobs/angels don't update yet."
"Warning: Version 0.3.+ is still in an experimental/testing phase. It currently not compatible with most other overhaul mods. If you are using mods like bobs/angels don't update yet."

"The status is still experimental but it is quite stable if played without other overhaul mods. Playing with other overhaul mods is not recommended at the moment, as compatibility work has not been done yet. "

"SE3 and K2 will work together without any other mods
Some parts might not be balanced, but they work together for the major part"

"There are currently some extremely major problems with the tech tree progression that have a permanent affect on people's saves if they try to play with SE and K2 right now. If you are going to be testing these 2 mods together then expect to have to repeatedly start again."


Strongly recommended:
Strongly recommended:
Line 57: Line 109:
Bullet Trails: So you can see where turrets are shooting.
Bullet Trails: So you can see where turrets are shooting.


[https://www.reddit.com/r/factorio/comments/iflv1e/what_mods_to_use_for_a_krastorio_2_extended_game/g2ooyeh/?utm_source=reddit&utm_medium=web2x&context=3 I personally tend to "overfill" my modpacks. My first play-through was with K2 + SE 3.0 + some other mods and I kind of regretted it.
"SE3 and K2 will work together without any other mods
Some parts might not be balanced, but they work together for the major part"


There was so much new content to explore that in some cases I missed some SE content because I was focused on K2 and wise-versa.
"There are currently some extremely major problems with the tech tree progression that have a permanent affect on people's saves if they try to play with SE and K2 right now. If you are going to be testing these 2 mods together then expect to have to repeatedly start again."

If you have enough time I would recommend to start a K2 game without SE and after you get bored, one with SE (or even one with SE without K2).]
===YouTubers===
* [https://www.youtube.com/watch?v=YMYNS4sgd8k&list=PLfZc6VjSCtadQIjaaeyfP3zdStzx_8JGp Onerous]
* [https://www.youtube.com/watch?v=mnUg4auutgY&list=PLsyjuZZ-zZcpttUHIJRHb18CC5hrJk5Or Maholic] - Includes k2


==Technical==
==Technical==


FNEI
* FNEI


HELMOD
* HELMOD


* [https://mods.factorio.com/mod/factoryplanner Factory Planner]
* [https://mods.factorio.com/mod/factoryplanner Factory Planner]


fCPU
* fCPU


https://mods.factorio.com/mod/PickerDollies
* [https://mods.factorio.com/mod/PickerDollies PickerDollies]

* [https://mods.factorio.com/mod/Moon_Logic Moon Logic]
* [https://mods.factorio.com/mod/ImprovedCombinator Improved Combinator]
* [https://mods.factorio.com/mod/advanced-combinator Advanced Combinator]
* [https://mods.factorio.com/mod/CircuitHUD Circuit HUD]


==Trains==
==Trains==
===Train Managers===
* [https://mods.factorio.com/mod/LogisticTrainNetwork LTN - Logistic Train Network]


* [https://mods.factorio.com/mod/LTN_Combinator LTN Combinator] (use instead: [https://mods.factorio.com/mod/LTN_Combinator_Fix LTN Combinator for 0.18]) or ([https://mods.factorio.com/mod/LTN_Combinator_1_0/discussion/5f4fee3462ddc753e598114 LTN Combinator for 1.0])


* [https://mods.factorio.com/mod/LtnManager LTN Manager [ALPHA]] (Lots of crashes reported...)


* [https://mods.factorio.com/mod/LogisticTrainNetwork LTN - Logistic Train Network]
* [https://mods.factorio.com/mod/train-pubsub Train Supply Manager (TSM)] [https://www.youtube.com/watch?v=CDL0NP2-Ewg Factorio 1.0 Seablock + TSM ep135]


*[https://mods.factorio.com/mod/LTN_Combinator LTN Combinator] (use instead: [https://mods.factorio.com/mod/LTN_Combinator_Fix LTN Combinator for 0.18])
* [https://mods.factorio.com/mod/SmartTrains Smarter Trains]


===Train Misc===
* [https://mods.factorio.com/mods/kapaer/beautiful_bridge_railway beautiful_bridge_railway]


https://mods.factorio.com/mod/Automatic_Train_Painter
* [https://mods.factorio.com/mods/kapaer/beautiful_bridge_railway Beautiful Bridge Railway]


https://mods.factorio.com/mod/FluidWagonColorMask
* [https://mods.factorio.com/mod/RailSignalPlanner Rail Signal Planner]


https://mods.factorio.com/mod/automatic-station-painter
* [https://mods.factorio.com/mod/Automatic_Train_Painter Automatic Train Painter]


https://mods.factorio.com/tag/trains/3?version=1.0
* [https://mods.factorio.com/mod/FluidWagonColorMask Fluid Wagon Color Mask]


https://mods.factorio.com/mod/BlueprintLab_design <- Probably worse than blueprint editor
* [https://mods.factorio.com/mod/automatic-station-painter Automatic Station Painter]

* [https://mods.factorio.com/mod/MultipleUnitTrainControl Multiple Unit Train Control]

==Unsorted==

https://mods.factorio.com/mod/BlueprintLab_design <- Better of worse than blueprint editor?


[https://www.youtube.com/watch?time_continue=3&v=iO8b221DYGI&feature=emb_logo Compact (X-or) Lookup Table, Factorio Combinator Tutorial (in a minute)]
[https://www.youtube.com/watch?time_continue=3&v=iO8b221DYGI&feature=emb_logo Compact (X-or) Lookup Table, Factorio Combinator Tutorial (in a minute)]


https://christoph-frick.github.io/factorio-blueprint-tools/
https://christoph-frick.github.io/factorio-blueprint-tools/

https://mods.factorio.com/mod/MultipleUnitTrainControl


=Blueprints=
=Blueprints=
* [https://forums.factorio.com/viewtopic.php?t=60169]
* [https://pastebin.com/raw/sSTztepX MojoD Chunk Aligned Rails]
* [https://pastebin.com/raw/sSTztepX MojoD Chunk Aligned Rails]
* [https://pastebin.com/rPdHqk2u Nilaus' Factorio Master Class in a book]
* [https://pastebin.com/rPdHqk2u Nilaus' Factorio Master Class in a book]
* [https://pastebin.com/ziRDySA3 Grid Aligned Blueprints - FACTORIO MASTER CLASS by Nilaus]
* [https://forums.factorio.com/viewtopic.php?f=194&t=47773 Chunk-aligned modular railway system with LTN Stations]
* [https://www.reddit.com/r/factorio/comments/ij78et/chunk_aligned_lhd_rail_blueprints/ Chunk aligned LHD rail blueprints]

=Network Decoding=
* https://www.factorio.com/blog/post/fff-149
* https://forums.factorio.com/viewtopic.php?t=15431 - Spreadsheet linked
* https://github.com/radioegor146/factorio-reverse


=Misc=
=I don't know=
* [https://youtu.be/7bbyGviPaBo?t=707 Minecraft factorio Mods]
[https://www.npmjs.com/package/wasm2lua?activeTab=readme wasm2lua]
* [https://forums.factorio.com/viewtopic.php?p=298088#p298088 Quick Question about merged transports]
* [https://www.reddit.com/r/factorio/comments/9p89ky/ltn_drives_me_crazy_a_guide_learning_from_my/ LTN drives me crazy (A Guide : Learning from my mistakes) ;)]
* [https://www.reddit.com/r/technicalfactorio/comments/i1fxjs/optimal_train_configurations_visualized_including/ optimal train configurations]
* [https://mason-larobina.github.io/factorio/2020/05/30/max-filter-fast-exact-loader.html max filter exact loader]
* [https://www.npmjs.com/package/wasm2lua?activeTab=readme wasm2lua]


https://i.imgur.com/TTGLL6u.png
https://i.imgur.com/TTGLL6u.png

Latest revision as of 00:56, 22 September 2020

Mods[edit | edit source]

https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators

Industrial revolution: extends the early game (electricity is a major breakthrough, you will use burner assemblers a lot) and adds a lot of intermediate parts. Krastorio 2: extends the late game and changes a bunch of recipies without adding too many new resources. Launching a rocket is about 2/3rds through the tech tree. Angel/Bobs: the big one, adds a huge amount of stuff, new ores, refining and smelting overhaul, more complex recipies and more. I advise to play with one of the above mods before diving into the deep end with this one."]

Minor/Helpers[edit | edit source]

https://mods.factorio.com/mod/Nanobots

https://mods.factorio.com/mod/clock

https://mods.factorio.com/mod/Todo-List

Long/far reach

Plantable & Printable Trees

textplates

Bigger[edit | edit source]

Bobs/Angels[edit | edit source]

Kastorio 2[edit | edit source]

mods_suggestions_for_playing_with_krastorio_2_and space exploration

  • "I just finished krastorio 2 and it was a lot of fun. Lots of options available to customize your play through. I’m guessing it was a labor of love for the mod creators as there is just so much to it."

Sea Block[edit | edit source]

  • Sea Block Pack
  • "well i would suggest space block, as its exactly what you described, but its been broken since 1.0 came out. if you download the 4.10 zip for sea block it works fine, was playing it earlier today myself."
  • [1.0 Sea Block Pack 0.4.10]

Space Exploration[edit | edit source]

"Warning: Version 0.3.+ is still in an experimental/testing phase. It currently not compatible with most other overhaul mods. If you are using mods like bobs/angels don't update yet."

"The status is still experimental but it is quite stable if played without other overhaul mods. Playing with other overhaul mods is not recommended at the moment, as compatibility work has not been done yet. "

"SE3 and K2 will work together without any other mods Some parts might not be balanced, but they work together for the major part"

"There are currently some extremely major problems with the tech tree progression that have a permanent affect on people's saves if they try to play with SE and K2 right now. If you are going to be testing these 2 mods together then expect to have to repeatedly start again."

Strongly recommended:

AAI Signal Transmission: So you can send signals between planets / orbits.

Other useful mods:

Grappling Gun: To catch yourself if you fall off your space station. Walls Block Spitters: So your defences can be better protected if you abandon them for a while. Bullet Trails: So you can see where turrets are shooting.

[https://www.reddit.com/r/factorio/comments/iflv1e/what_mods_to_use_for_a_krastorio_2_extended_game/g2ooyeh/?utm_source=reddit&utm_medium=web2x&context=3 I personally tend to "overfill" my modpacks. My first play-through was with K2 + SE 3.0 + some other mods and I kind of regretted it.

There was so much new content to explore that in some cases I missed some SE content because I was focused on K2 and wise-versa.

If you have enough time I would recommend to start a K2 game without SE and after you get bored, one with SE (or even one with SE without K2).]

YouTubers[edit | edit source]

Technical[edit | edit source]

  • FNEI
  • HELMOD
  • fCPU

Trains[edit | edit source]

Train Managers[edit | edit source]

Train Misc[edit | edit source]

Unsorted[edit | edit source]

https://mods.factorio.com/mod/BlueprintLab_design <- Better of worse than blueprint editor?

Compact (X-or) Lookup Table, Factorio Combinator Tutorial (in a minute)

https://christoph-frick.github.io/factorio-blueprint-tools/

Blueprints[edit | edit source]

Network Decoding[edit | edit source]

Misc[edit | edit source]

TTGLL6u.png