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=Learning=
=Learning=
[https://openstax.org/ OpenStax] - Open source collage text books.

hackerrank.com and the other one from that suraj video on interviews.

[https://www.tm4.com/blog/electric-motor-topologies-101/ Electric Motor topologies].

[https://www.kadenze.com/courses/27/info Kadenze - Generative Art]. Includes cellular automaton/alife and such.

The Great Course - Has Maths, Science, Electronics, etc...

[https://www.youtube.com/channel/UCX6b17PVsYBQ0ip5gyeme-Q CrashCourse]

[http://training.unifiedmindfulness.com/courses/take/core/texts/328113-welcome-lets-get-started Unified Mindfulness CORE Training Program]
[http://training.unifiedmindfulness.com/courses/take/core/texts/328113-welcome-lets-get-started Unified Mindfulness CORE Training Program]


[https://www.youtube.com/watch?v=Rdpbnd0pCiI Two Minute Papers]
[https://www.youtube.com/user/keeroyz/videos Two Minute Papers]


Right Click -> Links -> MooCs
Right Click -> Links -> MooCs
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[https://www.youtube.com/watch?v=63FcuEGOMmM How to fix fancy electronics in newer tools]
[https://www.youtube.com/watch?v=63FcuEGOMmM How to fix fancy electronics in newer tools]


[http://andthenbam.com/ Electronics and Solar cells]
==Misc==

[https://www.youtube.com/watch?v=oQ2bz6jlbz0 Perovskite solar cells made simply]

[https://www.open2study.com/courses/concepts-in-game-development?nocache=1 Open2Study - Concepts in Game Development]

[https://www.open2study.com/courses/chemistry Open2Study - Chemistry]

[http://uberty.org/ Uberty] - I'm not exactly sure what this site is a about. Has papers etc... "[http://criticallegalthinking.com/2013/05/14/accelerate-manifesto-for-an-accelerationist-politics/ ACCELERATIONISM]"

=Misc=
https://en.wikipedia.org/wiki/Transition_town
https://en.wikipedia.org/wiki/Transition_town

http://statphys.narod.ru/KoLXo3.html - A library of books.


https://www.engineeringforchange.org/
https://www.engineeringforchange.org/


[http://www.fastonline.org/CD3WD_40/CD3WD/INDEX.HTM appropriate technology library]
[http://www.fastonline.org/CD3WD_40/CD3WD/INDEX.HTM appropriate technology library]

[http://www.pc-freak.net/blog/tag/quot/page/2/ ASCII art stuff]

[https://www.youtube.com/watch?v=pjc1QAI6zS0&index=1&list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi Rendering Course] - By the two minute papers guy. Should cover global illumination...

[https://en.wikipedia.org/wiki/Impossible_color Impossible Color]

[https://en.wikipedia.org/wiki/(469219)_2016_HO3 Wikipedia: (469219) 2016 HO₃] is possibly the most stable quasi-satellite of Earth.

=MOOC hubs=
* [https://ocw.mit.edu/index.htm MIT - OpenCourseWare]

* [https://www.edx.org/school/mitx MITx]

* [https://www.coursera.org/ Coursera]

* [https://www.udacity.com/ Udacity]

* [https://www.edx.org/ edX]

[https://www.open2study.com/courses Open2Study]

=Robotics=

* [https://learn.open2study.com/mod/firstlook/view.php?id=145508 Open2Study - Mobile Robotics]

* [https://www.edx.org/course/autonomous-navigation-flying-robots-tumx-autonavx-0 edX - Autonomous Navigation for Flying Robots]

=Engineering=

==Nanotech/Molecular==
[https://en.wikipedia.org/wiki/Molecular_machine Wikipedia: Molecular machine]
[https://en.wikipedia.org/wiki/Molecular_engineering Wikipedia: Molecular engineering]


==Microprocessor Fabbing==
==Microprocessor Fabbing==
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[https://www.youtube.com/watch?v=bvgITKqYpuY E-Beam Lithography, Part 1] - Talks about the specific resist used and other details. Small desktop lithographic machine.
[https://www.youtube.com/watch?v=bvgITKqYpuY E-Beam Lithography, Part 1] - Talks about the specific resist used and other details. Small desktop lithographic machine.


[http://www.kostas.neu.edu/Web/uploads/images/resource3-files/Nabity%20Lithography%20Manual.pdf Nanometer Pattern Generation System]. [http://www.cnf.cornell.edu/cnf_spie53.html SPIE Handbook] (Seems it might be a 'mod' for an electron beam). "Scan coils". "Beam blanker". 10min for 40x40micron. [https://en.wikipedia.org/wiki/Scanning_capacitance_microscopy Scanning capacitance microscopy
[http://www.kostas.neu.edu/Web/uploads/images/resource3-files/Nabity%20Lithography%20Manual.pdf Nanometer Pattern Generation System]. [http://www.cnf.cornell.edu/cnf_spie53.html SPIE Handbook] (Seems it might be a 'mod' for an electron beam). "Scan coils". "Beam blanker". 10min for 40x40micron. [https://en.wikipedia.org/wiki/Scanning_capacitance_microscopy Scanning capacitance microscopy (SCM)]. Beam measured in picoAmps. 100k magnification. Uses a 'cup' to measure beam amps. A 'gold standard' is used to calibrate beam. Chip isn't going to be perfectly flat, look at the corners to know the height to focus, raise the stage.
(SCM)]. Beam measured in picoAmps.


[https://www.youtube.com/watch?v=n4dd_onM_Ns Youtube Video? 2]
[https://www.youtube.com/watch?v=n4dd_onM_Ns Youtube Video? 2] - Unwatched

[https://www.youtube.com/watch?v=1bxf9QRVesQ Photolithography Overview for MEMS ] - Unwatched

[https://www.youtube.com/watch?v=_bhEDQzNQ-c Intel Talk] - Unwatched


[https://en.wikipedia.org/wiki/Second-harmonic_generation Second-harmonic generation]
[https://en.wikipedia.org/wiki/Second-harmonic_generation Second-harmonic generation]


[http://www.instructables.com/id/Home-Semiconductor-Manufacturing/ DIY Semiconductor manufacturing In a box]
==Casting==

[http://www.designnews.com/author.asp?section_id=1362&doc_id=212065 Overview of elisworth]

=Casting=
[https://davidneat.wordpress.com/materials/casting/quick-comparisons-of-casting-materials/ ‘quick view’ comparisons of casting materials] - Polyester resin is cheap.
[https://davidneat.wordpress.com/materials/casting/quick-comparisons-of-casting-materials/ ‘quick view’ comparisons of casting materials] - Polyester resin is cheap.


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HydroCal (Is this gypsum?), whats the amount the powder makes?
HydroCal (Is this gypsum?), whats the amount the powder makes?


==3D Printer==
=3D Printer=
[https://github.com/benbeezy/Dollo Dollo github]
[https://github.com/benbeezy/Dollo Dollo github]
[https://en.wikipedia.org/wiki/National_pipe_thread National Pipe Thread] / [https://en.wikipedia.org/wiki/British_Standard_Pipe British Standard Pipe]
[https://en.wikipedia.org/wiki/National_pipe_thread National Pipe Thread] / [https://en.wikipedia.org/wiki/British_Standard_Pipe British Standard Pipe]


==Electronics==
=Electronics=
[https://www.youtube.com/channel/UCDq5T5K8dd9qL6fKBtBMXoQ Rotory Encoders]
[https://www.youtube.com/channel/UCDq5T5K8dd9qL6fKBtBMXoQ Rotory Encoders]


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[https://www.youtube.com/channel/UCosnWgi3eorc1klEQ8pIgJQ Afrotechmods]
[https://www.youtube.com/channel/UCosnWgi3eorc1klEQ8pIgJQ Afrotechmods]


===3d Printing===
==3d Printing==
[https://grabcad.com/library?page=4&per_page=100&time=all_time&sort=popular&categories=3d-printing 3D Printing]
[https://grabcad.com/library?page=4&per_page=100&time=all_time&sort=popular&categories=3d-printing 3D Printing]


==Physics==
=Physics=
[https://www.youtube.com/user/diggitydev/playlists Doc Schuster]
[https://www.youtube.com/user/diggitydev/playlists Doc Schuster]


===Optics===
==Optics==
[https://benedikt-bitterli.me/femto.html This guys page] [https://benedikt-bitterli.me/tantalum/ also]
[https://benedikt-bitterli.me/femto.html This guys page] [https://benedikt-bitterli.me/tantalum/ also]


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[http://www.instructables.com/id/Making-Custom-Lenses/ DIY 3D printed lenses]
[http://www.instructables.com/id/Making-Custom-Lenses/ DIY 3D printed lenses]


==Scala==
=Scala=


[https://www.coursera.org/learn/progfun1/home/week/1 Functional Programming Principles in Scala]
[https://www.coursera.org/learn/progfun1/home/week/1 Functional Programming Principles in Scala]
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[https://www.coursera.org/learn/big-data-analysys Big Data Analysis with Scala and Spark]
[https://www.coursera.org/learn/big-data-analysys Big Data Analysis with Scala and Spark]


==Statistical Learning==
=Statistical Learning=
[https://lagunita.stanford.edu/courses/HumanitiesSciences/StatLearning/Winter2016/about Stanford University]
[https://lagunita.stanford.edu/courses/HumanitiesSciences/StatLearning/Winter2016/about Stanford University]


==Finance==
=Finance=
[[Finance]]
[[Finance]]


=Complex Systems?=
==Math==
[https://www.youtube.com/channel/UClOeW4P8ekXaKxJaZU_LK6w Dave Ackley]
<strike>[https://www.youtube.com/watch?annotation_id=annotation_2507896443&feature=iv&src_vid=6RC70C9FNXI&v=QudbrUcVPxk THIS!!!]</strike>


=Math=
[https://www.quantstart.com/articles/How-to-Learn-Advanced-Mathematics-Without-Heading-to-University-Part-1 HOW TO LEARN ADVANCED MATHEMATICS WITHOUT HEADING TO UNIVERSITY - PART 1] [https://www.quantstart.com/articles/How-to-Learn-Advanced-Mathematics-Without-Heading-to-University-Part-3 PART 3]
[[Maths]]


=Programming=
[http://4chan-science.wikia.com/wiki/Math_Textbook_Recommendations 4chan - Math Textbook Recommendations]
[https://www.youtube.com/watch?v=helScS3coAE Dave Akley] - Robust First Computing


[https://www.youtube.com/watch?v=HtSuA80QTyo Algorithmic thinking]
[http://www.extension.harvard.edu/open-learning-initiative/abstract-algebra Harvard Course of Abstract Algebra] (apparently goes well with the Artin book)


[http://livestream.com/khronosgroup/sig2016/videos/131128035 Vulkan Talks]
[http://math.stackexchange.com/questions/tagged/book-recommendation?sort=votes&pageSize=15 List of books]


==GameDev==
[https://www.youtube.com/watch?v=Qw5jonrLbPU Is this any good?]
[http://ithare.com/64-network-dos-and-donts-for-game-engine-developers-part-i-client-side/ Part I: Client Side of 64 Network DO’s and DON’Ts for Game Engine Developers]


[https://www.reddit.com/r/gamedev/comments/4xj1tz/game_economy_designers/ Game Economy Designers]
[https://www.csee.umbc.edu/portal/help/theory/group_def.shtml Order of abstract algebra]


===PBR===
[https://www.youtube.com/watch?v=kpeP3ioiHcw Particle Physics stuff] [http://inside.mines.edu/~aflourno/Particle/423.shtml Notes] [https://www.youtube.com/channel/UCHAwDVSS8oDLLln07cNdU6A/videos?sort=dd&view=0&shelf_id=0 List] [https://www.youtube.com/watch?v=f_0JDilvvME ep1]
* [https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/ Physics based rendering]
* [https://www.youtube.com/watch?v=LNwMJeWFr0U Physically Based Rendering for Artists] - YouTube
* [https://www.youtube.com/watch?v=j-A0mwsJRmk SIGGRAPH University - SIGGRAPH University - Introduction to "Physically Based Shading in Theory and Practice"]
* [https://www.youtube.com/watch?v=IyUgHPs86XM Principles of Lighting and Rendering with John Carmack at QuakeCon 2013]
* [https://www.youtube.com/channel/UCqoc1p9ov0CwzvKObvrKxMA CynicatPro]


==MachineLearning==
[http://www.extension.harvard.edu/open-learning-initiative/abstract-algebra Abstract Video Stuff]
* [http://forums.fast.ai/t/non-artistic-style-transfer/1935 non-artistic-style-transfer]

* [https://topos-theory.github.io/deep-neural-decision-forests/ Deep Neural Decision Forests Explained]
[https://www.youtube.com/user/Vihart/videos Vi Hart]
* [http://www.deeplearningpatterns.com/doku.php/overview Deep Learning Patterns]
* [http://deeplearninggallery.com/ Deep Learning Gallery]
* [https://github.com/terryum/awesome-deep-learning-papers Awesome Deep Learning Papers]
* [https://medium.com/nanonets/nanonets-how-to-use-deep-learning-when-you-have-limited-data-f68c0b512cab#.in9xrnw7z NanoNets: How to use Deep Learning when you have Limited Data]
* [https://medium.com/search?q=deep%20learning Deep Learning on medium.com]
* [https://nuit-blanche.blogspot.com/2017/01/the-nips2016-videos-are-out.html NIPS2016] - Videos!
* [https://www.technologyreview.com/s/603381/ai-software-learns-to-make-ai-software/?set=603387 ai-software-learns-to-make-ai-software]
* [https://www.youtube.com/channel/UCPsUUDUlcTJuP-fRa7z85aQ/videos KDD2016 talks]
* [https://www.youtube.com/channel/UCGoxKRfTs0jQP52cfHCyyRQ Center for Brains, Minds and Machines (CBMM)]
* [https://www.youtube.com/user/ProfNandoDF/ Nando de Freitas]
* [https://openai.com/blog/generative-models/ OpenAI.com - GANs] - Read This
* [http://ciml.info/ A Course in Machine Learning] - Free Book
* [https://github.com/hindupuravinash/nips2016 NIPS2016 talks]
* [http://blog.evjang.com/2017/01/nips2016.html This has lots of good infos] - Includes an AndrewNG talk and recommended papers.
* [https://www.reddit.com/r/MachineLearning/comments/5kxfkb/d_rmachinelearnings_2016_best_paper_award/ Reddit best papers]
* [https://medium.com/@karpathy/yes-you-should-understand-backprop-e2f06eab496b#.l3zl5v7bo Yes you should understand backprop] - [https://www.youtube.com/watch?v=i94OvYb6noo CS231N lecture on backprop (claims to focus on intuition)]
* Wide Residential Networks [https://github.com/szagoruyko/wide-residual-networks Impl] - [https://github.com/FlorianMuellerklein/Identity-Mapping-ResNet-Lasagne 3rd party] - [https://gist.github.com/kashif/0ba0270279a0f38280423754cea2ee1e keras impl]
* [https://hackernoon.com/learning-ai-if-you-suck-at-math-part-two-practical-projects-47d7a1e4e21f#.2f5fkk5tm Learning AI if you suck at math]
* [http://lamda.nju.edu.cn/weixs/project/CNNTricks/CNNTricks.html CNN Tricks]
* [https://www.youtube.com/watch?v=IXuHxkpO5E8 RNN CS188]
* [http://neuralnetworksanddeeplearning.com/ Neural Networks and Deep Learning] - Free Online Book
* [http://blog.aylien.com/introduction-generative-adversarial-networks-code-tensorflow/ An introduction to Generative Adversarial Networks (with code in TensorFlow)]


===Ideas===
[https://www.youtube.com/user/LadislauFernandes/videos Group Theory] [https://www.youtube.com/watch?v=c2DKoAsBAAw GT3]
* Would it be possible to train a network on cut up sections based on how much they cause the neurons to spike? Don't train sections that have a big response already.
* Would it be possible to modify the inputs to 'censor' bits that cause over-fitting.
* Would it be possible to 'move' and object across the view overtime and learn that it's still the same object as a kind of data-augmentation?


* Could an auto-encoder be used to synthesise convolution filters for a pre-initialisation?
[https://www.youtube.com/channel/UC1_uAIS3r8Vu6JjXWvastJg Mathologer]


* Is it possible to learn a fitness function by starting in the goal state and trying to learn how to leave it.
[https://www.youtube.com/channel/UCFsZ2CadKpAt_yInoTcVRnQ Higher Mathematics]
* Then learn how to leave that state for a new one.
* Would be easier in a discrete, reversible, deterministic world.
** Would need to define how different 2 positions need to be to be considered different states.
** Is is possible to learn what a 'state' is?
** by taking 2 'non-goal' states and learning to move between them without triggering the goal and using a state halfway between as a new state?
** By taking a bunch of 'non-goal' states and and finding the maximum difference between them?
** Or using the distance between goal and non-goal?
** Or by using the distance between 2 non-goal states?
* Need to be able to reverse the 'move out of goal'.
** If the actions are reversible and deterministic then just undo them.
** Could relearn how to get from the state to the goal
** How to determine how far away a non-goal state is? How much time/how many actions it takes to get to the goal state from the non-goal state?
* What about a key/lock/door puzzle
** By default it wouldn't learn to put the key in the lock as the puzzle would either start in a solved state (or actor would be stuck behind the door).
** Could start the puzzle solved and make it become unsolved as the actor walks backwards, ie you pick up the key when you go though the unlocked door which becomes locked, then have to 'loose' the key it in the place where it's actually obtained. Is this just turning into as complex a problem as solving the puzzle in the first place?


===Courses===
[https://www.youtube.com/channel/UCkTDtyvWkyH0yfc4e1cgM6g mathisasport]
* [https://www.youtube.com/watch?v=PlhFWT7vAEw Deep learning at Oxford 2015] - Nando de Freitas (Bad audio quality)... (same guy did this [https://www.youtube.com/watch?v=x1kf4Zojtb0 talk])
* [https://www.youtube.com/playlist?list=PLgKuh-lKre11GbZWneln-VZDLHyejO7YD Foundations of Machine Learning Boot Camp] + Deep Learning Specific stuff
* [https://www.youtube.com/playlist?list=PL6Xpj9I5qXYEcOhn7TqghAJ6NAPrNmUBH Neural networks class - Université de Sherbrooke] - via [https://www.reddit.com/r/deeplearning/comments/5ohscp/a_complete_and_easy_to_follow_course_for/ Reddit] "A complete and easy to follow course for understanding ANNs". Seems to have some math. Short <15min lectures.
* [https://www.youtube.com/playlist?list=PLE6Wd9FR--Ecf_5nCbnSQMHqORpiChfJf undergraduate machine learning at UBC 2012]
* [https://www.youtube.com/playlist?list=PLE6Wd9FR--EdyJ5lbFl8UuGjecvVw66F6 Machine Learning 2013]
* [http://videolectures.net/Top/Computer_Science/#p=3 videolectures.net]
* [http://rll.berkeley.edu/deeprlcourse/ Berkeley - CS 294: Deep Reinforcement Learning, Spring 2017]
* [https://www.youtube.com/watch?v=QjuwYbeqrQI Berkeley - CS 294-129 10/5/16]
* [https://berkeley-deep-learning.github.io/cs294-dl-f16/ Berkeley - CS 294-131: Special Topics in Deep Learning Fall, 2016]
* [https://www.youtube.com/playlist?list=PLkt2uSq6rBVctENoVBg1TpCC7OQi31AlC Stanford CS231n Winter 2016: Convolutional Neural Networks for Visual Recognition.] - Convnets in pratice 15min in talks about retraining just a littlebit..., at <36min talks about convolutions with 3x1 and 1x3.
* [http://networkflow.net/forum/19-stanford-cs231n-convolutional-neural-networks-for-visual-recognition/ CS231N forums]
* [https://www.coursera.org/learn/machine-learning/home/week/1 Coursera - Machine Learning] - Andrew Ng
* [https://www.coursera.org/learn/neural-networks/home/welcome Coursera - Neural Networks] - Geoffrey Hinton
* [http://deeplearning.stanford.edu/tutorial/ Stanford] - These tutorials seem cool
* [http://videolectures.net/nips2010_wright_oaml/ Optimization Algorithms in ML] - NIPS2010 - Video (2010)
* [https://www.kadenze.com/courses/creative-applications-of-deep-learning-with-tensorflow-iv Kadenze: Creative Applications of Deep Learning with Tensorflow] - Course seems nice.
* [https://www.kadenze.com/courses/the-nature-of-code-ii Kadenze: The Nature of Code]
* [https://classroom.udacity.com/courses/ud262/lessons/3625438937/concepts/6405791890923 Udacity - Machine Learning]
* [https://classroom.udacity.com/courses/ud730/lessons/6370362152/concepts/63798118390923 Udacity - Deep Learning]
* [https://www.youtube.com/playlist?list=PL9Hr9sNUjfsmEu1ZniY0XpHSzl5uihcXZ TensorFlow] - "Best Tensorflow+Deep Learning tutorials on YouTube"
* [http://introtodeeplearning.com/index.html MIT - Intro to Deep Learning]
* [https://www.youtube.com/watch?v=W1S-HSakPTM University of California, Berkeley - CS118: Artificial Intelligence]
* [https://www.youtube.com/user/lexfridman/videos MIT 6.S094] - RNN and control topics.
* [https://github.com/oxford-cs-deepnlp-2017/lectures Oxford - Deep Learning NLP]
* [https://www.youtube.com/watch?v=5MdSE-N0bxs Connections between physics and deep learning] - Center for Brains, Minds and Machines (CBMM)


* [http://www.deeplearningweekly.com/pages/open_source_deep_learning_curriculum deeplearningweekly.com] - List of opensource curriculum. Lots of courses.
[http://betterexplained.com/articles/linear-algebra-guide/ This guide on algebra]


* [http://www.breloff.com/no-backprop/ Learning without Backpropagation]
[http://betterexplained.com/articles/a-visual-intuitive-guide-to-imaginary-numbers/ This guide to imaginary numbers]


* [http://www.visualisingdata.com/2016/12/collection-significant-development-posts/ Data Visualisation Collection]
[http://betterexplained.com/articles/developing-your-intuition-for-math/ Math intuition]


* [http://deeplearning.net/datasets/ deeplearning.net Datasets]
[http://betterexplained.com/articles/category/popular/ These guides]
* [http://www.openml.org/ OpenML] - Has heaps of datasets.


[http://machinelearningmastery.com/dropout-regularization-deep-learning-models-keras/ Dropout Info]
Complex Numbers - [https://www.youtube.com/channel/UConVfxXodg78Tzh5nNu85Ew This channel in a few weeks]


* [https://stefanopalmieri.github.io/HyperNEAT-Adjacency-Matrix/ HyperNEAT] - HyperNEAT is a well known Neuro-Evolution algorithm
[http://www.math.uconn.edu/~kconrad/blurbs/ These notes are recommended]
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-034-artificial-intelligence-fall-2010/lecture-videos/lecture-13-learning-genetic-algorithms/ Learning Genetic Algorithms] - Guy with candy.


[https://www.youtube.com/watch?v=XI-I9i_GzIw&feature=em-lss How to Install OpenAI's Universe and Make a Game Bot using reinforcement learning.]
<strike>[http://online.stanford.edu/course/how-to-learn-math-for-students-s14 HOW TO LEARN MATH: FOR STUDENTS]</strike>


===[http://course.fast.ai/lessons/lesson1.html fast.ai]===
===Projective Geometry===
* Lesson 3: At <1:18:00 shows how to manipulate and fine tune a model. Says always use batch normalisation (1:40:00). Mentions the BatchNormalization layer that does batchnorm for you. Shows making a model from scratch and Ensembeling them (1:57:30).
[https://www.youtube.com/watch?v=A2EdR_aA3mw&index=6&list=PLCTMeyjMKRkqPXevy84y6J7Zac8S-n5i6 Perspective Geometry]
* Finished Lesson 4 - ([https://en.wikipedia.org/wiki/Geoffrey_Hinton Geoffrey_Hinton] says max pooling is bad. Talks about capsule architecture) - Use ADAM, look into the Jeremy Howard's modified ADAM. optimizer=Adam() (model.compile), Previously he talked about always using RMSprop...

* Lesson 6: Says loss="sparse_categorical_crossentropy" (model.compile) allows you to avoid one hot encoding (1:26).
=Programming=
* Lesson 7: 30min in he talks about some kdd best paper competition. Finding bounding boxes at 49min in.
[https://www.youtube.com/watch?v=HtSuA80QTyo Algorithmic thinking]

[http://livestream.com/khronosgroup/sig2016/videos/131128035 Vulkan Talks]

==GameDev==
[http://ithare.com/64-network-dos-and-donts-for-game-engine-developers-part-i-client-side/ Part I: Client Side of 64 Network DO’s and DON’Ts for Game Engine Developers]

[https://www.reddit.com/r/gamedev/comments/4xj1tz/game_economy_designers/ Game Economy Designers]

==MachineLearning==

[http://tparser.org/machine-learning Udemy]


[https://www.youtube.com/user/sentdex/videos sentdex]
[https://www.youtube.com/user/sentdex/videos sentdex]
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[http://stackoverflow.com/questions/33759623/tensorflow-how-to-restore-a-previously-saved-model-python Tensorflow: How to restore a previously saved model]
[http://stackoverflow.com/questions/33759623/tensorflow-how-to-restore-a-previously-saved-model-python Tensorflow: How to restore a previously saved model]

===PyTorch===
[https://www.reddit.com/r/MachineLearning/comments/5pfku8/p_practical_pytorch_classifying_names_with_a/ Practical PyTorch: Classifying Names with a Character-Level RNN]

===Misc===
* Modulus layer? +1.0 -> -1.0 (modulus is apparently expensive...)
* Prune out neurons that don't fire for many images as a way of regularization?

====Color Representation Ideas====
* See what effect reducing the bits of colour has on accuracy... GreyScale vs R8G8B8 vs R8G4B4, etc...
* Dumb & basic - Red*255*255+green*255+blue. Should reduce the number of channels but still have precision bits left over. Maybe it needs to be offset to the centre though to help future layers...
* Would it be possible for a Float32 to be used to encode 8 bits of the next color?
* [https://allrgb.com/ AllRGB] - Shows images with one of every colour in it...
* The way the human eye splits things up? That's like 6 separate images...
* More natural mapping...
* Maybe try and keep similar colours together distance wise? Hard to do with a single dimension float.
* Hilbert Curve
* Periodic algorithms? - [https://allrgb.com/are-they-parallel Sin,Cos,etc...], [https://allrgb.com/bling Repeating patterns], [https://allrgb.com/color-corners Partial gradient+periodic]. Isn't RGB basically just periodic anyway?
* Float32 using 4d color space (but then some colours would be duplicated...]
* 2xFloats merge red&blue?, green&red? (how does the eye do that?)
* Separate out brightness?
* Try an optimisation function similar to an embedding?
* Maybe try and make similar colours further apart to exaggerate the subtle differences?
* Negatives could cause the 'near' dimensional to change... Like having an extra dimension. Would duplicate colours again.
* What about that Kaggle competition with the 16 band sate-lights?...
* Maybe this is all useless. The convolution layer should just learn what it needs anyway... It's all probability based so it shouldn't need to be too close. This could all hurt it.


==Distributed==
==Distributed==
[https://fixingtao.com/2016/06/how-to-create-a-fairly-decentralized-commenting-system/ How To Create A Fairly Decentralized Commenting System]
[https://fixingtao.com/2016/06/how-to-create-a-fairly-decentralized-commenting-system/ How To Create A Fairly Decentralized Commenting System]


=Computer Science=
==Finance==
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-001-structure-and-interpretation-of-computer-programs-spring-2005/ MIT: Structure and Interpretation of Computer Programs (Spring 2005)] - SCIP

* [https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=computerscience MIT: Computer Science]

==Algorithms & Data Structures==
* [https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=computerscience&spec=algorithmsanddatastructures MIT: Computer Science/Algorithms and Data Structures]

* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-006-introduction-to-algorithms-fall-2011/ MIT: Introduction to Algorithms (Fall 2011)] - Part 1/3. Θ
** Up to Lec 5, 22min (also watched the last 2)
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-046j-design-and-analysis-of-algorithms-spring-2015/index.htm MIT: Design and Analysis of Algorithms (Spring 2015)] - Part 2/3
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-854j-advanced-algorithms-fall-2008/ MIT: Advanced Algorithms (Fall 2008)] - Part 3/3

* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-851-advanced-data-structures-spring-2012/ MIT: Advanced Data Structures]

* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-852j-distributed-algorithms-fall-2009/ MIT: Distributed Algorithms (Fall 2009)]


* [http://courses.csail.mit.edu/6.889/fall11/lectures/ MIT: 6.889: Algorithms for Planar Graphs and Beyond (Fall 2011)]

* [https://courses.edx.org/courses/course-v1:KTHx+ID2203.1x+2016T3/info Reliable Distributed Algorithms - Part 1]

==Computer Architecture==
* [https://www.edx.org/course/computation-structures-part-1-digital-mitx-6-004-1x-0 MITx Computation Structures - Part 1: Digital Circuits]
* [https://www.edx.org/course/computation-structures-2-computer-mitx-6-004-2x MITx - Computation Structures 2: Computer Architecture]
* [https://courses.edx.org/dashboard MITx - Computation Structures 3: Computer Organization] - Starts - Mar 1, 2017

==Data Science==
* [https://courses.edx.org/courses/course-v1:ColumbiaX+DS101X+1T2016/info DS101X Statistical Thinking for Data Science and Analytics]

==Computational Geometry==
* [http://www.nptelvideos.in/2012/11/computational-geometry.html NPTEL ITT Computational Geometry]

* [https://ocw.mit.edu/courses/mechanical-engineering/2-158j-computational-geometry-spring-2003/ MIT: Computational Geometry: (Spring 2003)] - No videos :(

* [https://www.youtube.com/watch?v=cnHJo5vzGPE Computational Geometry Lecture 1: Review of linear algebra] [https://www.youtube.com/user/miklysenko/videos Rest of Videos]

* [https://courses.edx.org/courses/course-v1:TsinghuaX+70240183x+1T2017/info TsinghuaX - Computational Geometry] - Just started, no modules up yet :/

==Soft Computing / Fuzziness==
* [https://www.springer.com/series/2941?detailsPage=titles Studies in Fuzziness and Soft Computing]

==Books==
[https://www.springer.com/series/7592?detailsPage=titles Springer: Undergraduate Topics in Computer Science]

=Finance=
Scrape from PDF?
Scrape from PDF?


Line 203: Line 402:
<strike>Implement Vault (passwd?)</strike>
<strike>Implement Vault (passwd?)</strike>


==Reactive==
=Reactive=


https://github.com/evancz/elm-architecture-tutorial/
https://github.com/evancz/elm-architecture-tutorial/

Latest revision as of 00:07, 28 April 2017

Learning[edit | edit source]

OpenStax - Open source collage text books.

hackerrank.com and the other one from that suraj video on interviews.

Electric Motor topologies.

Kadenze - Generative Art. Includes cellular automaton/alife and such.

The Great Course - Has Maths, Science, Electronics, etc...

CrashCourse

Unified Mindfulness CORE Training Program

Two Minute Papers

Right Click -> Links -> MooCs

[Filter\ NASA Publications]

Transistor in Japan

Circuits in stone

How to fix fancy electronics in newer tools

Electronics and Solar cells

Perovskite solar cells made simply

Open2Study - Concepts in Game Development

Open2Study - Chemistry

Uberty - I'm not exactly sure what this site is a about. Has papers etc... "ACCELERATIONISM"

Misc[edit | edit source]

https://en.wikipedia.org/wiki/Transition_town

http://statphys.narod.ru/KoLXo3.html - A library of books.

https://www.engineeringforchange.org/

appropriate technology library

ASCII art stuff

Rendering Course - By the two minute papers guy. Should cover global illumination...

Impossible Color

Wikipedia: (469219) 2016 HO₃ is possibly the most stable quasi-satellite of Earth.

MOOC hubs[edit | edit source]

Open2Study

Robotics[edit | edit source]

Engineering[edit | edit source]

Nanotech/Molecular[edit | edit source]

Wikipedia: Molecular machine Wikipedia: Molecular engineering

Microprocessor Fabbing[edit | edit source]

Maskless UV lithography for microfabrication, paperdump

Electron-beam lithography

E-Beam Lithography, Part 1 - Talks about the specific resist used and other details. Small desktop lithographic machine.

Nanometer Pattern Generation System. SPIE Handbook (Seems it might be a 'mod' for an electron beam). "Scan coils". "Beam blanker". 10min for 40x40micron. Scanning capacitance microscopy (SCM). Beam measured in picoAmps. 100k magnification. Uses a 'cup' to measure beam amps. A 'gold standard' is used to calibrate beam. Chip isn't going to be perfectly flat, look at the corners to know the height to focus, raise the stage.

Youtube Video? 2 - Unwatched

Photolithography Overview for MEMS - Unwatched

Intel Talk - Unwatched

Second-harmonic generation

DIY Semiconductor manufacturing In a box

Overview of elisworth

Casting[edit | edit source]

‘quick view’ comparisons of casting materials - Polyester resin is cheap.

Make silicon mold out of clear silicon + cornstarch Auger Mixer for Oogoo

'fiberglass resin' taxidermy

HydroCal (Is this gypsum?), whats the amount the powder makes?

3D Printer[edit | edit source]

Dollo github National Pipe Thread / British Standard Pipe

Electronics[edit | edit source]

Rotory Encoders

Virtual Encoder

Afrotechmods

3d Printing[edit | edit source]

3D Printing

Physics[edit | edit source]

Doc Schuster

Optics[edit | edit source]

This guys page also

Anti-reflective coating

Doc Schuster - Optics

3d printed lenslets for solar

https://en.wikipedia.org/wiki/Nonimaging_optics

DIY 3D printed lenses

Scala[edit | edit source]

Functional Programming Principles in Scala

Functional Program Design in Scala

Parallel programming (Scala)

Big Data Analysis with Scala and Spark

Statistical Learning[edit | edit source]

Stanford University

Finance[edit | edit source]

Finance

Complex Systems?[edit | edit source]

Dave Ackley

Math[edit | edit source]

Maths

Programming[edit | edit source]

Dave Akley - Robust First Computing

Algorithmic thinking

Vulkan Talks

GameDev[edit | edit source]

Part I: Client Side of 64 Network DO’s and DON’Ts for Game Engine Developers

Game Economy Designers

PBR[edit | edit source]

MachineLearning[edit | edit source]

Ideas[edit | edit source]

  • Would it be possible to train a network on cut up sections based on how much they cause the neurons to spike? Don't train sections that have a big response already.
  • Would it be possible to modify the inputs to 'censor' bits that cause over-fitting.
  • Would it be possible to 'move' and object across the view overtime and learn that it's still the same object as a kind of data-augmentation?
  • Could an auto-encoder be used to synthesise convolution filters for a pre-initialisation?
  • Is it possible to learn a fitness function by starting in the goal state and trying to learn how to leave it.
  • Then learn how to leave that state for a new one.
  • Would be easier in a discrete, reversible, deterministic world.
    • Would need to define how different 2 positions need to be to be considered different states.
    • Is is possible to learn what a 'state' is?
    • by taking 2 'non-goal' states and learning to move between them without triggering the goal and using a state halfway between as a new state?
    • By taking a bunch of 'non-goal' states and and finding the maximum difference between them?
    • Or using the distance between goal and non-goal?
    • Or by using the distance between 2 non-goal states?
  • Need to be able to reverse the 'move out of goal'.
    • If the actions are reversible and deterministic then just undo them.
    • Could relearn how to get from the state to the goal
    • How to determine how far away a non-goal state is? How much time/how many actions it takes to get to the goal state from the non-goal state?
  • What about a key/lock/door puzzle
    • By default it wouldn't learn to put the key in the lock as the puzzle would either start in a solved state (or actor would be stuck behind the door).
    • Could start the puzzle solved and make it become unsolved as the actor walks backwards, ie you pick up the key when you go though the unlocked door which becomes locked, then have to 'loose' the key it in the place where it's actually obtained. Is this just turning into as complex a problem as solving the puzzle in the first place?

Courses[edit | edit source]

Dropout Info

How to Install OpenAI's Universe and Make a Game Bot using reinforcement learning.

fast.ai[edit | edit source]

  • Lesson 3: At <1:18:00 shows how to manipulate and fine tune a model. Says always use batch normalisation (1:40:00). Mentions the BatchNormalization layer that does batchnorm for you. Shows making a model from scratch and Ensembeling them (1:57:30).
  • Finished Lesson 4 - (Geoffrey_Hinton says max pooling is bad. Talks about capsule architecture) - Use ADAM, look into the Jeremy Howard's modified ADAM. optimizer=Adam() (model.compile), Previously he talked about always using RMSprop...
  • Lesson 6: Says loss="sparse_categorical_crossentropy" (model.compile) allows you to avoid one hot encoding (1:26).
  • Lesson 7: 30min in he talks about some kdd best paper competition. Finding bounding boxes at 49min in.

sentdex

7 Steps to Mastering Machine Learning With Python - "From classification, we look at continuous numeric prediction"

Carnegie Mellon University Course

Coursera

Stanford Machine Learning Unofficial Notes

Udacity Deep learning

The 10 Algorithms Machine Learning Engineers Need to Know

Machine learning for algorithmic trading w/ Bert Mouler

neural aesthetic @ schoolofma :: 10 convnet applications

artwithML

Royal Society on Machine Learning

/r/machinelearning

Evolving AI Lab EvolvingAI.org

DeepLearning.TV - Watched as on 2016 Aug 13

Tensorflow and deep learning, without a PhD, Martin Gorner, Google

TensorFlow[edit | edit source]

Deep Learning With Python & Tensorflow - PyConSG 2016

Intro to ML and TensorFlow Tutorial

TensorFlow Examples

The Ultimate List of TensorFlow Resources: Books, Tutorials, Libraries and More

TensorFlow_Exercises

Tensorflow: How to restore a previously saved model

PyTorch[edit | edit source]

Practical PyTorch: Classifying Names with a Character-Level RNN

Misc[edit | edit source]

  • Modulus layer? +1.0 -> -1.0 (modulus is apparently expensive...)
  • Prune out neurons that don't fire for many images as a way of regularization?

Color Representation Ideas[edit | edit source]

  • See what effect reducing the bits of colour has on accuracy... GreyScale vs R8G8B8 vs R8G4B4, etc...
  • Dumb & basic - Red*255*255+green*255+blue. Should reduce the number of channels but still have precision bits left over. Maybe it needs to be offset to the centre though to help future layers...
  • Would it be possible for a Float32 to be used to encode 8 bits of the next color?
  • AllRGB - Shows images with one of every colour in it...
  • The way the human eye splits things up? That's like 6 separate images...
  • More natural mapping...
  • Maybe try and keep similar colours together distance wise? Hard to do with a single dimension float.
  • Hilbert Curve
  • Periodic algorithms? - Sin,Cos,etc..., Repeating patterns, Partial gradient+periodic. Isn't RGB basically just periodic anyway?
  • Float32 using 4d color space (but then some colours would be duplicated...]
  • 2xFloats merge red&blue?, green&red? (how does the eye do that?)
  • Separate out brightness?
  • Try an optimisation function similar to an embedding?
  • Maybe try and make similar colours further apart to exaggerate the subtle differences?
  • Negatives could cause the 'near' dimensional to change... Like having an extra dimension. Would duplicate colours again.
  • What about that Kaggle competition with the 16 band sate-lights?...
  • Maybe this is all useless. The convolution layer should just learn what it needs anyway... It's all probability based so it shouldn't need to be too close. This could all hurt it.

Distributed[edit | edit source]

How To Create A Fairly Decentralized Commenting System

Computer Science[edit | edit source]

Algorithms & Data Structures[edit | edit source]


Computer Architecture[edit | edit source]

Data Science[edit | edit source]

Computational Geometry[edit | edit source]

Soft Computing / Fuzziness[edit | edit source]

Books[edit | edit source]

Springer: Undergraduate Topics in Computer Science

Finance[edit | edit source]

Scrape from PDF?

Marge CUA emails with paypal ones (but not all will be paypal payments and the CUA emails don't give details, probably useless).

Implement Vault (passwd?)

Reactive[edit | edit source]

https://github.com/evancz/elm-architecture-tutorial/

http://elm-lang.org/ via https://news.ycombinator.com/item?id=10746533

Talks[edit | edit source]

21st Century Software Testing, David MacIver, Hypothesis

High Frequency Trading

Clean Code

OpenHardware

Open Hardware Summit 2014 - Rome

Fab Academy 2016 Recitations - Nadya Peek

30C3: Making machines that make (EN)

Michail S

Risc-V

Programming a new reality | Neil Gershenfeld | TEDxCERN

Towards General Artificial Intelligence (Google rat level AI)

IFTF future stuff

IPFS

Algorithms

Decentralised Web 1:15h day 2

OOPSLA splash2015

pytube

PyPy talk

XP2015 XP2015

Camlistore

Golang UK Conference 2015

Using Pony for Fintech

Idris

This guys uploads! Also this guy

NDC Conference

Next System

Tau-Chian

The introduction to Reactive Programming you've been missing

Railway Orientated Programming

Domain Driven Design with the F# Type System

Devoxx

Design Patterns in the Light of Lambda Expressions

PyCon2016

Go Tooling

Go: Object Oriented and Concurrent (just not the usual way)

Goto;

gnbitcom

NewCircle Training

Build Stuff

Strange Loop

ACCU Conference

Future Programming Workshop - SPLASH

Future Programming Workshop - Strange Loop

Sean Parent

r/Contalks

PyData

FlowCon

Google Developers

What can we solve with a Quantum Computer?