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=Learning=
=Learning=
[https://openstax.org/ OpenStax] - Open source collage text books.

hackerrank.com and the other one from that suraj video on interviews.

[https://www.tm4.com/blog/electric-motor-topologies-101/ Electric Motor topologies].

[https://www.kadenze.com/courses/27/info Kadenze - Generative Art]. Includes cellular automaton/alife and such.

The Great Course - Has Maths, Science, Electronics, etc...
The Great Course - Has Maths, Science, Electronics, etc...


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[http://training.unifiedmindfulness.com/courses/take/core/texts/328113-welcome-lets-get-started Unified Mindfulness CORE Training Program]
[http://training.unifiedmindfulness.com/courses/take/core/texts/328113-welcome-lets-get-started Unified Mindfulness CORE Training Program]


[https://www.youtube.com/watch?v=Rdpbnd0pCiI Two Minute Papers]
[https://www.youtube.com/user/keeroyz/videos Two Minute Papers]


Right Click -> Links -> MooCs
Right Click -> Links -> MooCs
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[https://www.open2study.com/courses/concepts-in-game-development?nocache=1 Open2Study - Concepts in Game Development]
[https://www.open2study.com/courses/concepts-in-game-development?nocache=1 Open2Study - Concepts in Game Development]



[https://www.open2study.com/courses/chemistry Open2Study - Chemistry]
[https://www.open2study.com/courses/chemistry Open2Study - Chemistry]


[http://uberty.org/ Uberty] - I'm not exactly sure what this site is a about. Has papers etc... "[http://criticallegalthinking.com/2013/05/14/accelerate-manifesto-for-an-accelerationist-politics/ ACCELERATIONISM]"


=Misc=
=Misc=
https://en.wikipedia.org/wiki/Transition_town
https://en.wikipedia.org/wiki/Transition_town

http://statphys.narod.ru/KoLXo3.html - A library of books.


https://www.engineeringforchange.org/
https://www.engineeringforchange.org/
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[https://en.wikipedia.org/wiki/Impossible_color Impossible Color]
[https://en.wikipedia.org/wiki/Impossible_color Impossible Color]


[https://en.wikipedia.org/wiki/(469219)_2016_HO3 Wikipedia: (469219) 2016 HO₃] is possibly the most stable quasi-satellite of Earth.


=MOOC hubs=
=MOOC hubs=
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* [https://www.edx.org/course/autonomous-navigation-flying-robots-tumx-autonavx-0 edX - Autonomous Navigation for Flying Robots]
* [https://www.edx.org/course/autonomous-navigation-flying-robots-tumx-autonavx-0 edX - Autonomous Navigation for Flying Robots]


=Engineering=
=Geometry=
[https://courses.edx.org/courses/course-v1:SchoolYourself+GeometryX+2T2016/info Introduction to Geometry] - SchoolYourself


==Nanotech/Molecular==
=Microprocessor Fabbing=
[https://en.wikipedia.org/wiki/Molecular_machine Wikipedia: Molecular machine]
[https://en.wikipedia.org/wiki/Molecular_engineering Wikipedia: Molecular engineering]

==Microprocessor Fabbing==
[https://groups.google.com/forum/#!topic/diybio/jStS_ft_q8I Maskless UV lithography for microfabrication, paperdump]
[https://groups.google.com/forum/#!topic/diybio/jStS_ft_q8I Maskless UV lithography for microfabrication, paperdump]


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[https://www.reddit.com/r/gamedev/comments/4xj1tz/game_economy_designers/ Game Economy Designers]
[https://www.reddit.com/r/gamedev/comments/4xj1tz/game_economy_designers/ Game Economy Designers]

===PBR===
* [https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/ Physics based rendering]
* [https://www.youtube.com/watch?v=LNwMJeWFr0U Physically Based Rendering for Artists] - YouTube
* [https://www.youtube.com/watch?v=j-A0mwsJRmk SIGGRAPH University - SIGGRAPH University - Introduction to "Physically Based Shading in Theory and Practice"]
* [https://www.youtube.com/watch?v=IyUgHPs86XM Principles of Lighting and Rendering with John Carmack at QuakeCon 2013]
* [https://www.youtube.com/channel/UCqoc1p9ov0CwzvKObvrKxMA CynicatPro]


==MachineLearning==
==MachineLearning==
* [http://forums.fast.ai/t/non-artistic-style-transfer/1935 non-artistic-style-transfer]
* [https://topos-theory.github.io/deep-neural-decision-forests/ Deep Neural Decision Forests Explained]
* [http://www.deeplearningpatterns.com/doku.php/overview Deep Learning Patterns]
* [http://www.deeplearningpatterns.com/doku.php/overview Deep Learning Patterns]
* [http://deeplearninggallery.com/ Deep Learning Gallery]
* [http://deeplearninggallery.com/ Deep Learning Gallery]
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[https://fixingtao.com/2016/06/how-to-create-a-fairly-decentralized-commenting-system/ How To Create A Fairly Decentralized Commenting System]
[https://fixingtao.com/2016/06/how-to-create-a-fairly-decentralized-commenting-system/ How To Create A Fairly Decentralized Commenting System]


==Computer Science==
=Computer Science=
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-001-structure-and-interpretation-of-computer-programs-spring-2005/ MIT: Structure and Interpretation of Computer Programs (Spring 2005)] - SCIP
* [https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=computerscience MIT: Computer Science], [https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=computerscience&spec=algorithmsanddatastructures MIT: Computer Science/Algorithms and Data Structures]

* [https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=computerscience MIT: Computer Science]

==Algorithms & Data Structures==
* [https://ocw.mit.edu/courses/find-by-topic/#cat=engineering&subcat=computerscience&spec=algorithmsanddatastructures MIT: Computer Science/Algorithms and Data Structures]


* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-006-introduction-to-algorithms-fall-2011/ MIT: Introduction to Algorithms (Fall 2011)] - Part 1/3. Θ
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-006-introduction-to-algorithms-fall-2011/ MIT: Introduction to Algorithms (Fall 2011)] - Part 1/3. Θ
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* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-852j-distributed-algorithms-fall-2009/ MIT: Distributed Algorithms (Fall 2009)]
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-852j-distributed-algorithms-fall-2009/ MIT: Distributed Algorithms (Fall 2009)]
* [https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-001-structure-and-interpretation-of-computer-programs-spring-2005/ MIT: Structure and Interpretation of Computer Programs (Spring 2005)]


* [https://courses.edx.org/dashboard Computation Structures 3: Computer Organization] - Starts - Mar 1, 2017


* [http://courses.csail.mit.edu/6.889/fall11/lectures/ MIT: 6.889: Algorithms for Planar Graphs and Beyond (Fall 2011)]
* [http://courses.csail.mit.edu/6.889/fall11/lectures/ MIT: 6.889: Algorithms for Planar Graphs and Beyond (Fall 2011)]


* [https://courses.edx.org/courses/course-v1:KTHx+ID2203.1x+2016T3/info Reliable Distributed Algorithms - Part 1]
* [https://courses.edx.org/courses/course-v1:KTHx+ID2203.1x+2016T3/info Reliable Distributed Algorithms - Part 1]

==Computer Architecture==
* [https://www.edx.org/course/computation-structures-part-1-digital-mitx-6-004-1x-0 MITx Computation Structures - Part 1: Digital Circuits]
* [https://www.edx.org/course/computation-structures-2-computer-mitx-6-004-2x MITx - Computation Structures 2: Computer Architecture]
* [https://courses.edx.org/dashboard MITx - Computation Structures 3: Computer Organization] - Starts - Mar 1, 2017

==Data Science==
* [https://courses.edx.org/courses/course-v1:ColumbiaX+DS101X+1T2016/info DS101X Statistical Thinking for Data Science and Analytics]


==Computational Geometry==
==Computational Geometry==
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* [https://courses.edx.org/courses/course-v1:TsinghuaX+70240183x+1T2017/info TsinghuaX - Computational Geometry] - Just started, no modules up yet :/
* [https://courses.edx.org/courses/course-v1:TsinghuaX+70240183x+1T2017/info TsinghuaX - Computational Geometry] - Just started, no modules up yet :/


==Soft Computing / Fuzziness==
==Finance==
* [https://www.springer.com/series/2941?detailsPage=titles Studies in Fuzziness and Soft Computing]

==Books==
[https://www.springer.com/series/7592?detailsPage=titles Springer: Undergraduate Topics in Computer Science]

=Finance=
Scrape from PDF?
Scrape from PDF?


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<strike>Implement Vault (passwd?)</strike>
<strike>Implement Vault (passwd?)</strike>


==Reactive==
=Reactive=


https://github.com/evancz/elm-architecture-tutorial/
https://github.com/evancz/elm-architecture-tutorial/

Latest revision as of 00:07, 28 April 2017

Learning[edit | edit source]

OpenStax - Open source collage text books.

hackerrank.com and the other one from that suraj video on interviews.

Electric Motor topologies.

Kadenze - Generative Art. Includes cellular automaton/alife and such.

The Great Course - Has Maths, Science, Electronics, etc...

CrashCourse

Unified Mindfulness CORE Training Program

Two Minute Papers

Right Click -> Links -> MooCs

[Filter\ NASA Publications]

Transistor in Japan

Circuits in stone

How to fix fancy electronics in newer tools

Electronics and Solar cells

Perovskite solar cells made simply

Open2Study - Concepts in Game Development

Open2Study - Chemistry

Uberty - I'm not exactly sure what this site is a about. Has papers etc... "ACCELERATIONISM"

Misc[edit | edit source]

https://en.wikipedia.org/wiki/Transition_town

http://statphys.narod.ru/KoLXo3.html - A library of books.

https://www.engineeringforchange.org/

appropriate technology library

ASCII art stuff

Rendering Course - By the two minute papers guy. Should cover global illumination...

Impossible Color

Wikipedia: (469219) 2016 HO₃ is possibly the most stable quasi-satellite of Earth.

MOOC hubs[edit | edit source]

Open2Study

Robotics[edit | edit source]

Engineering[edit | edit source]

Nanotech/Molecular[edit | edit source]

Wikipedia: Molecular machine Wikipedia: Molecular engineering

Microprocessor Fabbing[edit | edit source]

Maskless UV lithography for microfabrication, paperdump

Electron-beam lithography

E-Beam Lithography, Part 1 - Talks about the specific resist used and other details. Small desktop lithographic machine.

Nanometer Pattern Generation System. SPIE Handbook (Seems it might be a 'mod' for an electron beam). "Scan coils". "Beam blanker". 10min for 40x40micron. Scanning capacitance microscopy (SCM). Beam measured in picoAmps. 100k magnification. Uses a 'cup' to measure beam amps. A 'gold standard' is used to calibrate beam. Chip isn't going to be perfectly flat, look at the corners to know the height to focus, raise the stage.

Youtube Video? 2 - Unwatched

Photolithography Overview for MEMS - Unwatched

Intel Talk - Unwatched

Second-harmonic generation

DIY Semiconductor manufacturing In a box

Overview of elisworth

Casting[edit | edit source]

‘quick view’ comparisons of casting materials - Polyester resin is cheap.

Make silicon mold out of clear silicon + cornstarch Auger Mixer for Oogoo

'fiberglass resin' taxidermy

HydroCal (Is this gypsum?), whats the amount the powder makes?

3D Printer[edit | edit source]

Dollo github National Pipe Thread / British Standard Pipe

Electronics[edit | edit source]

Rotory Encoders

Virtual Encoder

Afrotechmods

3d Printing[edit | edit source]

3D Printing

Physics[edit | edit source]

Doc Schuster

Optics[edit | edit source]

This guys page also

Anti-reflective coating

Doc Schuster - Optics

3d printed lenslets for solar

https://en.wikipedia.org/wiki/Nonimaging_optics

DIY 3D printed lenses

Scala[edit | edit source]

Functional Programming Principles in Scala

Functional Program Design in Scala

Parallel programming (Scala)

Big Data Analysis with Scala and Spark

Statistical Learning[edit | edit source]

Stanford University

Finance[edit | edit source]

Finance

Complex Systems?[edit | edit source]

Dave Ackley

Math[edit | edit source]

Maths

Programming[edit | edit source]

Dave Akley - Robust First Computing

Algorithmic thinking

Vulkan Talks

GameDev[edit | edit source]

Part I: Client Side of 64 Network DO’s and DON’Ts for Game Engine Developers

Game Economy Designers

PBR[edit | edit source]

MachineLearning[edit | edit source]

Ideas[edit | edit source]

  • Would it be possible to train a network on cut up sections based on how much they cause the neurons to spike? Don't train sections that have a big response already.
  • Would it be possible to modify the inputs to 'censor' bits that cause over-fitting.
  • Would it be possible to 'move' and object across the view overtime and learn that it's still the same object as a kind of data-augmentation?
  • Could an auto-encoder be used to synthesise convolution filters for a pre-initialisation?
  • Is it possible to learn a fitness function by starting in the goal state and trying to learn how to leave it.
  • Then learn how to leave that state for a new one.
  • Would be easier in a discrete, reversible, deterministic world.
    • Would need to define how different 2 positions need to be to be considered different states.
    • Is is possible to learn what a 'state' is?
    • by taking 2 'non-goal' states and learning to move between them without triggering the goal and using a state halfway between as a new state?
    • By taking a bunch of 'non-goal' states and and finding the maximum difference between them?
    • Or using the distance between goal and non-goal?
    • Or by using the distance between 2 non-goal states?
  • Need to be able to reverse the 'move out of goal'.
    • If the actions are reversible and deterministic then just undo them.
    • Could relearn how to get from the state to the goal
    • How to determine how far away a non-goal state is? How much time/how many actions it takes to get to the goal state from the non-goal state?
  • What about a key/lock/door puzzle
    • By default it wouldn't learn to put the key in the lock as the puzzle would either start in a solved state (or actor would be stuck behind the door).
    • Could start the puzzle solved and make it become unsolved as the actor walks backwards, ie you pick up the key when you go though the unlocked door which becomes locked, then have to 'loose' the key it in the place where it's actually obtained. Is this just turning into as complex a problem as solving the puzzle in the first place?

Courses[edit | edit source]

Dropout Info

How to Install OpenAI's Universe and Make a Game Bot using reinforcement learning.

fast.ai[edit | edit source]

  • Lesson 3: At <1:18:00 shows how to manipulate and fine tune a model. Says always use batch normalisation (1:40:00). Mentions the BatchNormalization layer that does batchnorm for you. Shows making a model from scratch and Ensembeling them (1:57:30).
  • Finished Lesson 4 - (Geoffrey_Hinton says max pooling is bad. Talks about capsule architecture) - Use ADAM, look into the Jeremy Howard's modified ADAM. optimizer=Adam() (model.compile), Previously he talked about always using RMSprop...
  • Lesson 6: Says loss="sparse_categorical_crossentropy" (model.compile) allows you to avoid one hot encoding (1:26).
  • Lesson 7: 30min in he talks about some kdd best paper competition. Finding bounding boxes at 49min in.

sentdex

7 Steps to Mastering Machine Learning With Python - "From classification, we look at continuous numeric prediction"

Carnegie Mellon University Course

Coursera

Stanford Machine Learning Unofficial Notes

Udacity Deep learning

The 10 Algorithms Machine Learning Engineers Need to Know

Machine learning for algorithmic trading w/ Bert Mouler

neural aesthetic @ schoolofma :: 10 convnet applications

artwithML

Royal Society on Machine Learning

/r/machinelearning

Evolving AI Lab EvolvingAI.org

DeepLearning.TV - Watched as on 2016 Aug 13

Tensorflow and deep learning, without a PhD, Martin Gorner, Google

TensorFlow[edit | edit source]

Deep Learning With Python & Tensorflow - PyConSG 2016

Intro to ML and TensorFlow Tutorial

TensorFlow Examples

The Ultimate List of TensorFlow Resources: Books, Tutorials, Libraries and More

TensorFlow_Exercises

Tensorflow: How to restore a previously saved model

PyTorch[edit | edit source]

Practical PyTorch: Classifying Names with a Character-Level RNN

Misc[edit | edit source]

  • Modulus layer? +1.0 -> -1.0 (modulus is apparently expensive...)
  • Prune out neurons that don't fire for many images as a way of regularization?

Color Representation Ideas[edit | edit source]

  • See what effect reducing the bits of colour has on accuracy... GreyScale vs R8G8B8 vs R8G4B4, etc...
  • Dumb & basic - Red*255*255+green*255+blue. Should reduce the number of channels but still have precision bits left over. Maybe it needs to be offset to the centre though to help future layers...
  • Would it be possible for a Float32 to be used to encode 8 bits of the next color?
  • AllRGB - Shows images with one of every colour in it...
  • The way the human eye splits things up? That's like 6 separate images...
  • More natural mapping...
  • Maybe try and keep similar colours together distance wise? Hard to do with a single dimension float.
  • Hilbert Curve
  • Periodic algorithms? - Sin,Cos,etc..., Repeating patterns, Partial gradient+periodic. Isn't RGB basically just periodic anyway?
  • Float32 using 4d color space (but then some colours would be duplicated...]
  • 2xFloats merge red&blue?, green&red? (how does the eye do that?)
  • Separate out brightness?
  • Try an optimisation function similar to an embedding?
  • Maybe try and make similar colours further apart to exaggerate the subtle differences?
  • Negatives could cause the 'near' dimensional to change... Like having an extra dimension. Would duplicate colours again.
  • What about that Kaggle competition with the 16 band sate-lights?...
  • Maybe this is all useless. The convolution layer should just learn what it needs anyway... It's all probability based so it shouldn't need to be too close. This could all hurt it.

Distributed[edit | edit source]

How To Create A Fairly Decentralized Commenting System

Computer Science[edit | edit source]

Algorithms & Data Structures[edit | edit source]


Computer Architecture[edit | edit source]

Data Science[edit | edit source]

Computational Geometry[edit | edit source]

Soft Computing / Fuzziness[edit | edit source]

Books[edit | edit source]

Springer: Undergraduate Topics in Computer Science

Finance[edit | edit source]

Scrape from PDF?

Marge CUA emails with paypal ones (but not all will be paypal payments and the CUA emails don't give details, probably useless).

Implement Vault (passwd?)

Reactive[edit | edit source]

https://github.com/evancz/elm-architecture-tutorial/

http://elm-lang.org/ via https://news.ycombinator.com/item?id=10746533

Talks[edit | edit source]

21st Century Software Testing, David MacIver, Hypothesis

High Frequency Trading

Clean Code

OpenHardware

Open Hardware Summit 2014 - Rome

Fab Academy 2016 Recitations - Nadya Peek

30C3: Making machines that make (EN)

Michail S

Risc-V

Programming a new reality | Neil Gershenfeld | TEDxCERN

Towards General Artificial Intelligence (Google rat level AI)

IFTF future stuff

IPFS

Algorithms

Decentralised Web 1:15h day 2

OOPSLA splash2015

pytube

PyPy talk

XP2015 XP2015

Camlistore

Golang UK Conference 2015

Using Pony for Fintech

Idris

This guys uploads! Also this guy

NDC Conference

Next System

Tau-Chian

The introduction to Reactive Programming you've been missing

Railway Orientated Programming

Domain Driven Design with the F# Type System

Devoxx

Design Patterns in the Light of Lambda Expressions

PyCon2016

Go Tooling

Go: Object Oriented and Concurrent (just not the usual way)

Goto;

gnbitcom

NewCircle Training

Build Stuff

Strange Loop

ACCU Conference

Future Programming Workshop - SPLASH

Future Programming Workshop - Strange Loop

Sean Parent

r/Contalks

PyData

FlowCon

Google Developers

What can we solve with a Quantum Computer?