Factorio: Difference between revisions
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* [https://wiki.factorio.com/Console Console] |
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=Mods= |
=Mods= |
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https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators |
https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators |
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* [https://www.reddit.com/r/factorio/comments/hzuirl/what_are_some_good_mods_for_factorio/ What are some good mods for factorio?] |
* [https://www.reddit.com/r/factorio/comments/hzuirl/what_are_some_good_mods_for_factorio/ What are some good mods for factorio?] |
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==Minor== |
==Minor/Helpers== |
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* [https://mods.factorio.com/mod/crafting_combinator Crafting Combinator] |
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* [https://mods.factorio.com/mod/phimes_mine_planner phimes Mine Planner] |
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* [https://mods.factorio.com/mod/WellPlanner Well Planner] |
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* [https://mods.factorio.com/mod/tile-upgrade-planner Tile Upgrade Planner] |
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* Afraid of the Dark |
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* [https://mods.factorio.com/mod/QuickItemSearch Quick Item Search] |
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* [https://mods.factorio.com/mod/manual-inventory-sort Manual Inventory Sorting] |
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* [https://mods.factorio.com/mod/GhostPlacerExpress GhostPlacerExpress] |
* [https://mods.factorio.com/mod/GhostPlacerExpress GhostPlacerExpress] |
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* [https://mods.factorio.com/mod/MouseoverDeconstruct MouseoverDeconstruct] |
* [https://mods.factorio.com/mod/MouseoverDeconstruct MouseoverDeconstruct] |
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* [https://mods.factorio.com/mod/Better-TrainHorn |
* [https://mods.factorio.com/mod/Better-TrainHorn Better Train Horn] |
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* [https://mods.factorio.com/mod/i-like-trains I like trains] - Plays anoying song |
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* [https://mods.factorio.com/mod/WideChests WideChests] |
* [https://mods.factorio.com/mod/WideChests WideChests] |
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* [https://mods.factorio.com/mod/pump P.U.M.P.] |
* [https://mods.factorio.com/mod/pump P.U.M.P.] |
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* [https://mods.factorio.com/mod/OutpostPlanner Outpost Planner] |
* [https://mods.factorio.com/mod/OutpostPlanner Outpost Planner] |
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* [https://www.reddit.com/r/factorio/comments/iflv1e/what_mods_to_use_for_a_krastorio_2_extended_game/ What mods to use for a Krastorio 2 Extended game ?] |
* [https://www.reddit.com/r/factorio/comments/iflv1e/what_mods_to_use_for_a_krastorio_2_extended_game/ What mods to use for a Krastorio 2 Extended game ?] |
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* [https://mods.factorio.com/mod/SE-K2-Core-Fragment-Fix SE-K2-Core-Fragment-Fix] |
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==Sea Block== |
==Sea Block== |
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If you have enough time I would recommend to start a K2 game without SE and after you get bored, one with SE (or even one with SE without K2).] |
If you have enough time I would recommend to start a K2 game without SE and after you get bored, one with SE (or even one with SE without K2).] |
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===YouTubers=== |
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* [https://www.youtube.com/watch?v=YMYNS4sgd8k&list=PLfZc6VjSCtadQIjaaeyfP3zdStzx_8JGp Onerous] |
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* [https://www.youtube.com/watch?v=mnUg4auutgY&list=PLsyjuZZ-zZcpttUHIJRHb18CC5hrJk5Or Maholic] - Includes k2 |
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==Technical== |
==Technical== |
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=Blueprints= |
=Blueprints= |
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* [https://forums.factorio.com/viewtopic.php?t=60169] |
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* [https://pastebin.com/raw/sSTztepX MojoD Chunk Aligned Rails] |
* [https://pastebin.com/raw/sSTztepX MojoD Chunk Aligned Rails] |
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* [https://pastebin.com/rPdHqk2u Nilaus' Factorio Master Class in a book] |
* [https://pastebin.com/rPdHqk2u Nilaus' Factorio Master Class in a book] |
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* [https://www.reddit.com/r/factorio/comments/ij78et/chunk_aligned_lhd_rail_blueprints/ Chunk aligned LHD rail blueprints] |
* [https://www.reddit.com/r/factorio/comments/ij78et/chunk_aligned_lhd_rail_blueprints/ Chunk aligned LHD rail blueprints] |
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=Network Decoding= |
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=I don't know= |
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* https://www.factorio.com/blog/post/fff-149 |
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* https://forums.factorio.com/viewtopic.php?t=15431 - Spreadsheet linked |
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* https://github.com/radioegor146/factorio-reverse |
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=Misc= |
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* [https://youtu.be/7bbyGviPaBo?t=707 Minecraft factorio Mods] |
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* [https://forums.factorio.com/viewtopic.php?p=298088#p298088 Quick Question about merged transports] |
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* [https://www.reddit.com/r/factorio/comments/9p89ky/ltn_drives_me_crazy_a_guide_learning_from_my/ LTN drives me crazy (A Guide : Learning from my mistakes) ;)] |
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* [https://www.reddit.com/r/technicalfactorio/comments/i1fxjs/optimal_train_configurations_visualized_including/ optimal train configurations] |
* [https://www.reddit.com/r/technicalfactorio/comments/i1fxjs/optimal_train_configurations_visualized_including/ optimal train configurations] |
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* [https://mason-larobina.github.io/factorio/2020/05/30/max-filter-fast-exact-loader.html max filter exact loader] |
* [https://mason-larobina.github.io/factorio/2020/05/30/max-filter-fast-exact-loader.html max filter exact loader] |
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Latest revision as of 00:56, 22 September 2020
Mods[edit | edit source]
https://github.com/technicalfactorio/technicalfactorio/tree/master/combinators
- [https://www.reddit.com/r/factorio/comments/hzuirl/what_are_some_good_mods_for_factorio/fzlckxc/ "If you want total overhaul, I have used these and can recommend them:
Industrial revolution: extends the early game (electricity is a major breakthrough, you will use burner assemblers a lot) and adds a lot of intermediate parts. Krastorio 2: extends the late game and changes a bunch of recipies without adding too many new resources. Launching a rocket is about 2/3rds through the tech tree. Angel/Bobs: the big one, adds a huge amount of stuff, new ores, refining and smelting overhaul, more complex recipies and more. I advise to play with one of the above mods before diving into the deep end with this one."]
Minor/Helpers[edit | edit source]
- Crafting Combinator
- phimes Mine Planner
- Well Planner
- Tile Upgrade Planner
- Afraid of the Dark
- Quick Item Search
- Manual Inventory Sorting
- GhostPlacerExpress
- MouseoverDeconstruct
- Better Train Horn
- I like trains - Plays anoying song
- WideChests
- Even Distribution
- Squeak Through
- Rich Text Helper
https://mods.factorio.com/mod/Nanobots
https://mods.factorio.com/mod/clock
https://mods.factorio.com/mod/Todo-List
Long/far reach
- Flow Control (see bob's mod's version too)
- Fluid Must Flow
- Auto Infinite Research
- VehicleSnap
Bigger[edit | edit source]
Bobs/Angels[edit | edit source]
- Better Angels Plate Graphics
- Artisanal Reskins: Bob's Mods
- ShinyBobGFX
- ShinyAngelGFX
- ShinyIcons
- Bobs and angels mods Help please
Kastorio 2[edit | edit source]
- Krastorio 2
- Tank Graphics?
mods_suggestions_for_playing_with_krastorio_2_and space exploration
- "I just finished krastorio 2 and it was a lot of fun. Lots of options available to customize your play through. I’m guessing it was a labor of love for the mod creators as there is just so much to it."
Sea Block[edit | edit source]
- Sea Block Pack
- "well i would suggest space block, as its exactly what you described, but its been broken since 1.0 came out. if you download the 4.10 zip for sea block it works fine, was playing it earlier today myself."
- [1.0 Sea Block Pack 0.4.10]
Space Exploration[edit | edit source]
"Warning: Version 0.3.+ is still in an experimental/testing phase. It currently not compatible with most other overhaul mods. If you are using mods like bobs/angels don't update yet."
"The status is still experimental but it is quite stable if played without other overhaul mods. Playing with other overhaul mods is not recommended at the moment, as compatibility work has not been done yet. "
"SE3 and K2 will work together without any other mods Some parts might not be balanced, but they work together for the major part"
"There are currently some extremely major problems with the tech tree progression that have a permanent affect on people's saves if they try to play with SE and K2 right now. If you are going to be testing these 2 mods together then expect to have to repeatedly start again."
Strongly recommended:
AAI Signal Transmission: So you can send signals between planets / orbits.
Other useful mods:
Grappling Gun: To catch yourself if you fall off your space station. Walls Block Spitters: So your defences can be better protected if you abandon them for a while. Bullet Trails: So you can see where turrets are shooting.
[https://www.reddit.com/r/factorio/comments/iflv1e/what_mods_to_use_for_a_krastorio_2_extended_game/g2ooyeh/?utm_source=reddit&utm_medium=web2x&context=3 I personally tend to "overfill" my modpacks. My first play-through was with K2 + SE 3.0 + some other mods and I kind of regretted it.
There was so much new content to explore that in some cases I missed some SE content because I was focused on K2 and wise-versa.
If you have enough time I would recommend to start a K2 game without SE and after you get bored, one with SE (or even one with SE without K2).]
YouTubers[edit | edit source]
Technical[edit | edit source]
- FNEI
- HELMOD
- fCPU
Trains[edit | edit source]
Train Managers[edit | edit source]
- LTN Combinator (use instead: LTN Combinator for 0.18) or (LTN Combinator for 1.0)
- LTN Manager [ALPHA] (Lots of crashes reported...)
Train Misc[edit | edit source]
Unsorted[edit | edit source]
https://mods.factorio.com/mod/BlueprintLab_design <- Better of worse than blueprint editor?
Compact (X-or) Lookup Table, Factorio Combinator Tutorial (in a minute)
https://christoph-frick.github.io/factorio-blueprint-tools/
Blueprints[edit | edit source]
- [1]
- MojoD Chunk Aligned Rails
- Nilaus' Factorio Master Class in a book
- Grid Aligned Blueprints - FACTORIO MASTER CLASS by Nilaus
- Chunk-aligned modular railway system with LTN Stations
- Chunk aligned LHD rail blueprints
Network Decoding[edit | edit source]
- https://www.factorio.com/blog/post/fff-149
- https://forums.factorio.com/viewtopic.php?t=15431 - Spreadsheet linked
- https://github.com/radioegor146/factorio-reverse
Misc[edit | edit source]
- Minecraft factorio Mods
- Quick Question about merged transports
- LTN drives me crazy (A Guide : Learning from my mistakes) ;)
- optimal train configurations
- max filter exact loader
- wasm2lua