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* Probably in Rust. |
* Probably in Rust. |
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* Reactive. |
* Reactive/functional. |
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** When Data is changed the graph gets updated. |
** When Data is changed the graph gets updated. |
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** Instead of data, can plot can be defined by a function that changes at runtime. |
** Instead of data, can plot can be defined by a function that changes at runtime. Data is really just a mapping function anyway. |
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** Pub/sub? Channels? |
** Pub/sub? Channels? |
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** Can I put in a fixed value without having to manually wrap it? |
** Can I put in a fixed value without having to manually wrap it? |
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Revision as of 03:01, 4 March 2017
- Probably in Rust.
- Reactive/functional.
- When Data is changed the graph gets updated.
- Instead of data, can plot can be defined by a function that changes at runtime. Data is really just a mapping function anyway.
- Pub/sub? Channels?
- Can I put in a fixed value without having to manually wrap it?
- Rust generics?
- What about passing things up the hierarchy? ie, graph size changes, the axis size need to change too...
- Can the number of dimensions change?
- What about animating the changes (interpolation function between old and new)? Animation itself can be a function. How fast? Linear, quadratic? 'Fade' vs more elaborate things like 'morphing' eg a scatter plots that moves the dots, or text that changes?
- Wouldn't just be for fixed data, could be interpolating between 2 functions while they are still being updated.
- Basic things like the Axis themselves can be functions.
- Axis size/position.
- Number of 'nodes' that show numbers and such. Mark a point every 10? Split up based on the length and put a point every 1/5th. Function to generate text? Function that defines points?
- 2D and 3D?