Vulkan: Difference between revisions
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[https://www.khronos.org/blog/call-for-feedback-on-gltf-2.0 glTF 2.0] - Adds physics based rendering. |
[https://www.khronos.org/blog/call-for-feedback-on-gltf-2.0 glTF 2.0] - Adds physics based rendering. |
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[https://www.khronos.org/3dportability 3D Portability Initiative] - An API over Vulkan, DX12 and Metal. |
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[https://www.khronos.org/assets/uploads/press_releases/2017-rel149-vulkan-update_v3.pdf Khronos Updates GDC 2017] - Slide. |
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Revision as of 23:19, 23 April 2017
Videos
Vulkan Best Practices Roundtable - SIGGRAPH 2016 - Talks about memory. Talks about render passes (10min).
Misc
glTF 2.0 - Adds physics based rendering. 3D Portability Initiative - An API over Vulkan, DX12 and Metal. Khronos Updates GDC 2017 - Slide.