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(Created page with "Reactive. Axis themselves can be defined by a function that changes at runtime.") |
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* Probably in Rust. |
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** Data is changed, graph gets updated. |
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** Pub/sub? Channels? |
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** Can I put in a fixed value without having to manually wrap it? |
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*** Rust generics? |
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** What about passing things up the hierarchy? ie, graph size changes, the axis size need to change too... |
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** Can the number of dimensions change? |
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** What about animating the changes (interpolation function between old and new)? |
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** Wouldn't just be for fixed data, could be interpolating between 2 functions while they are still being updated. |
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* Basic things like the Axis themselves can be functions. |
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** Axis size/position. |
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** Number of 'nodes' that show numbers and such. Mark a point every 10? Split up based on the length and put a point every 1/5th. Function to generate text? Function that defines points? |
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Revision as of 02:55, 4 March 2017
- Probably in Rust.
- Reactive.
- Data is changed, graph gets updated.
- Can be defined by a function that changes at runtime.
- Pub/sub? Channels?
- Can I put in a fixed value without having to manually wrap it?
- Rust generics?
- What about passing things up the hierarchy? ie, graph size changes, the axis size need to change too...
- Can the number of dimensions change?
- What about animating the changes (interpolation function between old and new)?
- Wouldn't just be for fixed data, could be interpolating between 2 functions while they are still being updated.
- Basic things like the Axis themselves can be functions.
- Axis size/position.
- Number of 'nodes' that show numbers and such. Mark a point every 10? Split up based on the length and put a point every 1/5th. Function to generate text? Function that defines points?