Satisfactory: Difference between revisions

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=Suggestions=
=Suggestions=
* There is an anoying invisible collision box behind the miner MK2 (not sure about others).
* Hotbar switching doesn't work when you are in build mode which is when you need it most (mouse wheel rotates object, ignores alt).
* Hotbar switching doesn't work when you are in build mode which is when you need it most (mouse wheel rotates object, ignores alt).
* Colour gun is not useful enough so most people don't bother with it. Colour gun needs to hold more ammo. Need larger stack sizes for cartridges. More colour slots. Also namable colour slots would be nice for people with a system.
* Upgrade in place should copy colour.
* Upgrade in place should copy colour.
* Colour gun is not useful enough so most people don't bother with it. Colour gun needs to hold more ammo. Need larger stack sizes for cartridges. More colour slots. Also namable colour slots would be nice for people with a system. New objects placed should be Coloured automatically based on the gun.
* Conveyor belt colour is hard to see unless close. Maybe the lights on he side should be colorable.
* Conveyor belt colour is hard to see unless close. Maybe the lights on he side should be colorable.
* New objects placed should be Coloured automatically based on the gun.
* Vehicles should be colorable.
* Vehicles should be colourable.
* There is a waterfall in the cave with 2x pure quartz crystals that just stops mid air. There is a small glitched patch of sand in the nearby lake to the right of another waterfall, also a few leaves floating in midair there.
* There is a waterfall in the cave with 2x pure quartz crystals that just stops mid air. There is a small glitched patch of sand in the nearby lake to the right of another waterfall, also a few leaves floating in midair there.
* Namable vehicles and truck stations.
* Namable vehicles and truck stations.

Revision as of 11:32, 5 July 2020

Videos

Misc

Suggestions

  • There is an anoying invisible collision box behind the miner MK2 (not sure about others).
  • Hotbar switching doesn't work when you are in build mode which is when you need it most (mouse wheel rotates object, ignores alt).
  • Colour gun is not useful enough so most people don't bother with it. Colour gun needs to hold more ammo. Need larger stack sizes for cartridges. More colour slots. Also namable colour slots would be nice for people with a system.
  • Upgrade in place should copy colour.
  • Conveyor belt colour is hard to see unless close. Maybe the lights on he side should be colorable.
  • New objects placed should be Coloured automatically based on the gun.
  • Vehicles should be colourable.
  • There is a waterfall in the cave with 2x pure quartz crystals that just stops mid air. There is a small glitched patch of sand in the nearby lake to the right of another waterfall, also a few leaves floating in midair there.
  • Namable vehicles and truck stations.

More Decorator blocks

  • Wedge pieces. (ie rotate the 4m ramp onto the side).
  • A Few more quarter pipe pieces. A 'reverse' pipe, ◜ /-- instead of _/- ◞ -A Quarter pipe on the side like a wedge.
  • Floor pieces with lift holes.
  • Half, ∟ (L) shape foundation pieces (when views from top down).
  • Fence pieces that fit on 1/3 and 1/2 blocks for walkway integration.
  • Fence pieces for ramps.
  • Single Conveyor wall to the left or right (just the 2 hole piece with one of them blocked).
  • Vertical wall conveyor holes that match the conveyor stacker heights.
  • A window that's all glass with just a tiny bit of black frame for tiling skyscraper style (The large window is close but has some wall).
  • Maybe some wall pieces that are 1/3 width like walkways so you can places doors and windows exactly.