Rust

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Trait Objects

Swapping between different ownership/reference types in Rust is a huge pain point. The generics can ripple throughout a program making maintenance/refactoring a big hassle. It's a barrier to how programs normally evolve over time.

Consider some context that has a random number generator. I was wanting something similar for a Genetic programming experiment:

Another example would be passing in a Reader/Writer/Logger to some App context.

Without Traits

This suffers from fixing the Rng to a specific implementation and prevents dependency inversion causing problems with things like testing and forcing any downstream users to be stuck with the choice.

extern crate rand;
use rand::StdRng;
pub struct Context {
   rng: StdRng,
}
impl Context {
   pub fn new() -> Context {
       let seed: &[_] = &[1, 2, 3, 4];
       let mut rng = StdRng::from_seed(seed);
   }
   pub fn set_rng(&self, rng: StdRng) {
       self.rng = rng;
   }
}
impl SomeTrait for Context {
    //...Blah
    fn some_function(self) {}
}
fn use_context(ctx: &Context) {
    //...Blah
}
fn main() {
   let mut ctx = Context::new();
   use_context(&ctx)
}

Using Box's

Using boxes allows for generics to be avoided.

When turning something into a Box on the struct, the struct's constructor must be updated, any mutator functions and the at the constructor call site. Users/consumers/owners of the struct however are unaffected.

This requires dynamic dispatch adding overhead.

extern crate rand;
use rand::{Rng, StdRng};
pub struct Context {
   rng: Box<Rng>, // <- This is changed
}
impl Context {
   pub fn new(rng: Box<Rng>) -> Context {  // <- Now this line must be changed
       Context {rng: rng}
   }
   pub fn set_rng(&self, rng: Box<Rng>) {  // <- ...this line must be changed
       self.rng = rng;
   }
}
impl SomeTrait for Context {
    //...Blah
}
fn use_context(ctx: &Context) {
    //...
}
fn main() {
   let seed: &[_] = &[1, 2, 3, 4];
   let mut rng = StdRng::from_seed(seed);
   let mut ctx = Context::new(Box::new(rng)); // <- ...this line must be changed
   use_context(&ctx)
}

Using &'s

Requires lifetime to be specified in generics.

extern crate rand;
use rand::{Rng, StdRng};
pub struct Context<'a> { // <- This must be changed
   rng: &'a Rng, // <- So this can be changed
}
impl Context<'a> { // The same generic signature must be added here
   pub fn new(rng: &Rng) -> Context<'a> {  // <- ...Here
       Context {rng: rng}
   }
   pub fn set_rng(&self, rng: &Rng) {
       self.rng = rng;
   }
}
impl SomeTrait for Context<'a> { // <- ...Here
    //...Blah
}
fn use_context(ctx: &Context<'a>) { // <- ...and here
    //...
}
fn main() {
   let seed: &[_] = &[1, 2, 3, 4];
   let mut rng = StdRng::from_seed(seed);
   let mut ctx = Context::new(&rng);
   use_context(&ctx)
}

Using trait's instead of the struct

Requires traits to be defined. Still needs generics on the structs functions such as the constructor. However user/consumers functions are uneffected. But any structs that want to hold a reference this struct must now deal with the same trait object problem.

pub struct ContextRaw {
}

Using a global

For example rusts simple log class. Doesn't allow for multiple different contexts with their own separate Rng generators. Maybe some thread_local variant would work but that seems to be a pain and a hack. Globals suck.

Using closures

Pass in the function of the object you want to call, rather than the object. More burdun on the construct site and seems to defeat the point of having traits.