Programming Language

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Binary Representation of Source Code

  • Represents the source code. Is not any kind of executable code (ASM/bytecode). Not an IR.
  • Take any valid text source code, turn it into the binary representation and back again and end up with the same byte for byte file.
  • Not storing individual token (ie no LEFT_BRACE). But do need to keep things like whitespace and comments.
  • Edit source code not text.
  • But still allows for people to use standard text editors.
  • Also allows for non-text sourcecode specific editors.
    • Quick and efficient editing of the binary format (ie quickgo/quickrust concept programs).
    • Graphically represent source code (not the same as a graphical programming language, ie blocky, just an eaiser way to see read code).
    • Having things like frames around things like data structures and function definitions.
    • Could have UML like representations (Not advocating for UML specifically, but it's a possibility).
    • Easy/quick navigation of source code. Things like goto definition would be much easier to represent.
  • Makes tooling much easier.
  • Would be easier with a well defined syntax for the source code (ie define tabs vs spaces, number of newlines between functions).
  • But might be better to just store tabs/spaces and newlines in the binary format.
  • Down side, any time you have an invalid syntax everything breaks. But that happens anyway with normal code...
  • Could use a virtual filesystem to automatically convert stored binary to text or visa versa.
  • Text could basically have any syntax you like.