Programming Language
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Binary Representation of Source Code
- Represents the source code. Is not any kind of executable code (ASM/bytecode). Not an IR.
- Take any valid text source code, turn it into the binary representation and back again and end up with the same byte for byte file.
- Not storing individual token (ie no LEFT_BRACE). But do need to keep things like whitespace and comments.
- Edit source code not text.
- But still allows for people to use standard text editors.
- Also allows for non-text sourcecode specific editors.
- Quick and efficient editing of the binary format (ie quickgo/quickrust concept programs).
- Graphically represent source code (not the same as a graphical programming language, ie blocky, just an eaiser way to see read code).
- Having things like frames around things like data structures and function definitions.
- Could have UML like representations (Not advocating for UML specifically, but it's a possibility).
- Easy/quick navigation of source code. Things like goto definition would be much easier to represent.
- Makes tooling much easier. Can allow for libraries for manipulation of the code that tooling can use.
- Down side, any time you have an invalid syntax everything breaks. But that happens anyway with normal code...
- Could use a virtual filesystem to automatically convert stored binary to text or visa versa.
- Any text you edit could basically have any syntax you like, although obviously a standardised version would be best.
- Could allow for syntax changes.
- Could allow for special keywords for editing with a basic text editor (ie 'def myfunctionname' could be hooked to actually insert a function definition nearby on file save and the 'def' keyword removed).
- Would be easier with a well defined syntax for the source code (ie define tabs vs spaces, number of newlines between functions).
- But might be better to just store tabs/spaces and newlines in the binary format.
Schemas not 'data structures'
- struct definitions are normally mixed in with the the procedural instruction source code.
- Structures are a binding of **data types** to **variable names**.
- Separate the **representation** from the **implementation**.
- Standard native in memory with the same performance and so on.
- Allow for separate memory layout. Some arch (for example Cell processors require memory padding).
- In memory ordering.
- Endianness?.
- Serilization.
- Database backed.
- Standard native in memory with the same performance and so on.
- Older OOP languages like C++ and Java also bind **methods/member functions** to **data structures**.
- Newer languages like Rust and Go move away from OOP and use interfaces (ie traits) primarily.
- Conceptually design it as **API's** not bound functions.
- Allow for standard native function calls, or RPC calls, etc... IPC or networked.
- Some kind of distributed backend (Raft, Blockchain)
- Could allow security definitions in the schema. Ie, who can edit this variable. Allows you to separate the security implementation stuff from the data structure.
API Versioning
- Function definitions and the like could be tracked, and breaking changes to syntax noted automatically.
- Allow adding fields with defaults
- Allow optional named arguments.