Old

From Hegemon Wiki
Revision as of 07:43, 9 July 2016 by H3g3m0n (talk | contribs) (Created page with "=Algortihms to Live By: The Computer Science of Human Decisions= * 11:32 Conclusion * 11:23 To they own self compute * 10:21 Game Theory, 10:29 NASH, 10:39 Price of anarchy, 1...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Algortihms to Live By: The Computer Science of Human Decisions[edit | edit source]

  • 11:32 Conclusion
  • 11:23 To they own self compute
  • 10:21 Game Theory, 10:29 NASH, 10:39 Price of anarchy, 10:43 tragedy of the commons
  • 10:01 Buffer Bloat
  • 9:36h Alohanet
  • 9:14h 10: Networking
  • 8:54h metropolis algorithm, simulated annealing
  • 8:43h the three part trade off, bloom filters, hills, valleys traps (discrete optimization randomness)
  • 8.00h Lagrangian relaxation, 8:08h learning to relax, 8:13 randomness, 8:22 randomised algorithms (prime numbers witness, miller ravine test for primes, AKS test), 8:33 in praise of sampling (liberty vs equality), givewell.
  • 7:44h travelling salesman problem
  • 7:38h relaxation, let it slide (dna wedding)
  • 7:22h the weight of history
  • 7:00h over-fitting (talked about finance, portfolio management)
  • 6:07h Copernican principle
  • 5:48h beys rule,
  • 5:28h thrashing
  • 5:13h speed-bump
  • 5:00h picking
  • 4:42h scheduling
  • 4:30h forgetting curve
  • 4:00h caching
  • 3:35h poker
  • 2:30h sorting